ok, it seems to me that the IOR is too strong on this glass, i've got glasses that are this thick at home, and it doesn't seem like they're so strongly obscured.
I pulled the glass from the live DB, and I also did some different testing of my own with values that I found online.
is IOR being calculated incorrectly or am I crazy ( highly possible ).
It's not very many samples, but you see what i'm talking about.( I've attached the mesh so you can see the thickness of that as well, doesn't make sense to me that it should be that strong, but what do I know, maybe I'm wrong? (likely)
IOR too strong?
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Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB
Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB
Hi,
Please post a screenshot of your material setup,
and use a better testscene.
something with a grid or something so we can see what's going on...
also post your kernel settings pls.
Radiance
Please post a screenshot of your material setup,
and use a better testscene.
something with a grid or something so we can see what's going on...
also post your kernel settings pls.
Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
Hi Radiance, I used the live DB materials for glass and for water on the glass with water in it.
Not sure where I can view the kernel settings, but I took an image of import settings incase that would be helpful, and the node settings, etc... see below.
checkboard is the live db check board set to a value of 100
all other materials are live db default.
Thanks.
Not sure where I can view the kernel settings, but I took an image of import settings incase that would be helpful, and the node settings, etc... see below.
checkboard is the live db check board set to a value of 100
all other materials are live db default.
Thanks.
- Attachments
CPU - i7-950 3.06 Ghz, 24GB Ram, Win7 x64, 2 display monitors, GeForce GTX 580 3GB Classified. I'm glad to say I LOVE OCTANE!
can you send me these testscenes ?
maybe zip them up and send to terrence at ourcompanyname dot com
We do use a propper fresnel, not the schlick approximation, so it should be correct, but the image indeed looks weird.
Radiance
maybe zip them up and send to terrence at ourcompanyname dot com
We do use a propper fresnel, not the schlick approximation, so it should be correct, but the image indeed looks weird.
Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
I had same issue. It was ok when i flipped normals.
Guess they get flipped somewhere on the way to rendering.
Btw. My issue was with cylinder glass too.
Guess they get flipped somewhere on the way to rendering.
Btw. My issue was with cylinder glass too.
http://www.visnevskis.com
Vista64/Ubuntu, GTX470/580
Vista64/Ubuntu, GTX470/580
flipping normals does nothing for me.
I've got a very similar candle holder, I'll be happy to post a photograph of to see what it "should" look like
I've got a very similar candle holder, I'll be happy to post a photograph of to see what it "should" look like

CPU - i7-950 3.06 Ghz, 24GB Ram, Win7 x64, 2 display monitors, GeForce GTX 580 3GB Classified. I'm glad to say I LOVE OCTANE!