Lego City Renders

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m00k
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I worked on the video game Lego City Undercover at Travellers Tales - Just bought Octane a few days ago and figured id render some of the assets i made to learn how to use it :)
more shots on my artstation - https://www.artstation.com/artist/paulbannon

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Jorgensen
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very nice!
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MildMustard
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Looks like a fun project to work on. Good job.
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whersmy
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supernice! Did you try out pathtracing in the kernel as well?
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m00k
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no, is that easy to setup? And what does that actually do? :)
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coilbook
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Nice I would add some bumps and scratches with noise or texture like in Lego movie
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whersmy
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m00k wrote:no, is that easy to setup? And what does that actually do? :)
At the right, where you see Direct Lighting Kernel, switch it to Pathtracing.
Be aware you might need to re-tune your scene because Pathtracing tends to make your images a lot brighter as more lightrays are being bounced throug the scene!
Attachments
PT_node.png
PT_node.png (39.92 KiB) Viewed 4596 times
Octane 2022.1.1 nv535.98

x201t - gtx580 - egpu ec
Dell G5 - 16GB - dgpu GTX1060 - TB3 egpu @ 1060 / RTX 4090

Octane Render experiments - ♩ ♪ ♫ ♬
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m00k
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awesome thanks for the breakdown - i had it set on direct lighting in these renders. path tracing seems faster tho.
i7 5960x | 64GB DDR4 | M.2 960 PRO SSD | GTX TITAN X
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