This is a little unrelated directly to Octane but I wanted to pick your brains and see if you guys have suggestions to improve the performance Maya's Render window when working with large images.
When I'm working with very large renders, zooming and panning in the render window slows to a crawl--i'm talking, pan or zoom in a direction or zoom and it takes 2-3 secs to update. It is this slow even after a render has been stopped. Does anybody have suggestions of how to improve the performance of this window? Whether it's GPU settings in windows or some settings in maya that would help this?
What exactly in the computer affects the performance of the render window updating(cpu? hdd? gpu?)
The machine i'm working on should be plenty capable but maybe i have a bottleneck somewhere.
i7-5960x
2x 1080 founders
64 gb Ram
Win 10
Maya Render Window performance tips??
Moderator: JimStar
- itsallgoode9
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Hi
Your post has been forwarded to the Octane support team - [email protected] - and one of the team will be in touch with you by email.
Kind regards, Win
Your post has been forwarded to the Octane support team - [email protected] - and one of the team will be in touch with you by email.
Kind regards, Win
- itsallgoode9
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- Joined: Thu Apr 03, 2014 9:04 am
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thanks for the response, although I was wondering more about general tips for maya itself, not octane specific optimizations, as I already have those set as they should be. when i'm rendering at 8000 x 8000px, (anything over 4000, honestly) moving and zooming in the viewport is so incredibly laggy, it's not even funny. Even after a render has been stopped, it'll take 5 or so seconds for the viewport to update whenever I pan around (3 different high end machines with 1080's, this has been an issue.) I know this is really more of a question for Autodesk (and probably the actually answer is just that the viewport sucks) but was just hoping you might've encountered this as well and had some more maya specific suggestions off the top of your head.
That's weird, when IPR is stopped I have zero lag when zooming/panning in Maya Render View with 8k renders or more.itsallgoode9 wrote: When I'm working with very large renders, zooming and panning in the render window slows to a crawl--i'm talking, pan or zoom in a direction or zoom and it takes 2-3 secs to update. It is this slow even after a render has been stopped. Does anybody have suggestions of how to improve the performance of this window? Whether it's GPU settings in windows or some settings in maya that would help this?
What exactly in the computer affects the performance of the render window updating(cpu? hdd? gpu?)
The machine i'm working on should be plenty capable but maybe i have a bottleneck somewhere.
i7-5960x
2x 1080 founders
64 gb Ram
Win 10
I have a similar hardware configuration, so I guess your problem comes from using Windows 10 instead of windows 7,
or maybe nvidia drivers version...
Pascal ANDRE
- itsallgoode9
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maybe that is the case. which driver version you on? I"ll give that a try. I didn't even think about win 10 being an issue--with that one, i'm kinda stuck with it, so hopefully that's not the cause.
Here you can find every certified hardware and driver for every Maya version in the pdf.
https://knowledge.autodesk.com/support/ ... -html.html
https://knowledge.autodesk.com/support/ ... -html.html
Pascal ANDRE
- TheImageFaculty
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I have to say that I have found the viewport to be pretty laggy at larger resolutions as well. We also use the modo plugin and do not see the same issues, so right now I believe it to be more maya specific. We're on Linux BTW, so not OS specific.
D.
D.
The Image Faculty ApS
https://theimagefaculty.com
https://theimagefaculty.com