We talked about it 2 months ago and nothing changed since then (other topic viewtopic.php?f=24&t=57474)
Please see below what jimstar said.
Will 3ds max users see it soon? Seems like loading 4gb scene every frame takes 1 minute and another minute to render. This is not initial 1-2 frames. It happens every frame Why? I thought scene should be in GPU memory already loaded and octane should just render and not reload every frame
thanks
" Strange for me is fine...
If I do it similar scene as you have and I set the static tree as scatter they load one time on the first frame only if I have set as reshapable they load for each frame. and my car is set at movable proxy they are load only on the first frame and they Octane load only the transforms.
If I have animated instance so animated tree and I add reshapable they are load for each frame.
and my render setting are set as "animation mode" "Movable proxies" to recognize the settings. I use the Maya plug.
Of course doesn't work with our farm with deadline cause deadline load the always the scenes but this is not Octane problem.
This feature you describe is only implemented in Maya and Blender plugins. It is just not implemented in 3ds Max plugin. So, there is no way in current versions of 3ds Max plugin to fine-tune which meshes and how exactly they are reloaded/not-reloaded between frames during batch animation rendering. This is the root of coilbook's problem...
Here is this feature explained for Maya plugin: https://docs.otoy.com/manuals/products/ ... try-types/
Here is for Blender: https://docs.otoy.com/manuals/products/ ... try-types/"