Hi Are you, guys, planning to combat glossy noise in version 3.1 . Light reflecting in glossy textures especially if roughness is used looks very bad no matter how long you render. Also glossy light reflection and DOF looks bad. I attached the video where you can see light reflection noise chaotically moving even though static noise is on. (camera is moving towards metal doors )
thank you
Otoy's plans to fight noise in glossy reflections
Terryvfx wrote:I'm yet to see a clean render come out of Octane, with that being said, try the following:
Lower the GI clap value.
Set the caustic blur to 1.
Increase the size of your light sources.
Thank you.
I agree Otoy's number one priority should be creating cleaner rendering so it will look 100% professional. All of our renderings have noise especially in reflections, textures with bumps, etc. Rednerers like Vray or CPU based render cleaner I think
According to abstrax there's still a lot to do before we can release adaptive sampling, but we do have a prototype in the office already.coilbook wrote:Terryvfx wrote:I'm yet to see a clean render come out of Octane, with that being said, try the following:
Lower the GI clap value.
Set the caustic blur to 1.
Increase the size of your light sources.
Thank you.
I agree Otoy's number one priority should be creating cleaner rendering so it will look 100% professional. All of our renderings have noise especially in reflections, textures with bumps, etc. Rednerers like Vray or CPU based render cleaner I think
haze wrote:According to abstrax there's still a lot to do before we can release adaptive sampling, but we do have a prototype in the office already.coilbook wrote:Terryvfx wrote:I'm yet to see a clean render come out of Octane, with that being said, try the following:
Lower the GI clap value.
Set the caustic blur to 1.
Increase the size of your light sources.
Thank you.
I agree Otoy's number one priority should be creating cleaner rendering so it will look 100% professional. All of our renderings have noise especially in reflections, textures with bumps, etc. Rednerers like Vray or CPU based render cleaner I think
sounds great!
Yes it does but don't hold your breath. They've been promising this for ages but delivered nothing whilst the other major render engines just get on and implement it.sounds great!
Guess the Otoy chiefs are just prioritising other stuff which must be much more important than a bit of silly old noise...
First of all - I like the noise, it is important foor the look & feel.
Second: I bought NeatVideo for scenes that needed cleanup and I recommend it highly!
Second: I bought NeatVideo for scenes that needed cleanup and I recommend it highly!
C4D 2025 | Win10
Check adaptive sampling
viewtopic.php?f=33&t=59552
viewtopic.php?f=33&t=59552
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
+1 Neat Videozoppo wrote: I bought NeatVideo for scenes that needed cleanup and I recommend it highly!
I myself just recently purchased NeatVideo for some animations I did not have time to render noise free and have to say its quite amazing and works really well with lots of controls for fine tuning.
+1000 Adaptive Sampling from Otoy

So far I really like what I see but tested on only one file. Together with Neat Video (if necessary) I can see my work flow really freeing up to use Octane with more complex animations.
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Win 10
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3.7Ghz i9 10900k / 64GB
ASUS STRIX Z490-E
PSU: PowerSpec 850Wd
RTX 3090 Asus Tuff
Network rendering:
Win 10
4.2Ghz i7 7700k / 64GB
AsRock SuperCarrier
PSU: EVGA 1200w
RTX 3080 Ti EVGA Hybrid
RTX 3080 ASUS Tuff
GTX 1080ti SC Black (wc)
i think they should do both noise off and on. most of our noise problems are just poor rendering with not enough time given to render an image noise free but for animations we cannot do 16000 samples per framezoppo wrote:First of all - I like the noise, it is important foor the look & feel.
Second: I bought NeatVideo for scenes that needed cleanup and I recommend it highly!