Displacement map BUG!!!

Carrara (Integrated Plugin developed by Sighman)
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tschwenke
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Hi,

Works here also quite well. Perhaps an update to 3.05.01 ?

Best wishes,
Thomas
Attachments
scene-sample-2.png
scene-sample-1.png
http://www.thomas-schwenke.me
Houdini 20.5 || Win11 || i7 + RTX3080
protovu
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Thanks, Thomas. That must be it. I will update later today.

By the way, are you able to use the Alpha Image channel?
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tschwenke
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Hi,
What do you mean by Alpha channel? The Alpha channel of the Carrara Multichannel shader? With what image (format)?
Best wishes,
Thomas Schwenke
http://www.thomas-schwenke.me
Houdini 20.5 || Win11 || i7 + RTX3080
protovu
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Hi Thomas,
The attached shows the channel, which has not yet worked for me. Perhaps the update you recommend will help. Using this will add another layer of control to animated Materials.
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alpha channel select.png
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tschwenke
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Hi again,
Uh, never used that one. What can you do with it? I normally use opacity maps (with b/w) or just pngs with alpha channels, so I cannot tell you if it's working or not.
Best wishes,
Thomas
http://www.thomas-schwenke.me
Houdini 20.5 || Win11 || i7 + RTX3080
protovu
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My thinking:
It could be used something like the native Carrara layers list.
Or, maybe an Alpha channel animation could be used for a unique surface.
Separately, the Opacity channel could be used for another effect, perhaps to grow or modify the original surface.
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tschwenke
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Hmm, don't understand fully here what you mean. I wait for a render from you using this, then I'll understand :)
http://www.thomas-schwenke.me
Houdini 20.5 || Win11 || i7 + RTX3080
protovu
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Yes. If I get it to work, and can do something worth while, I will post.
Sighman
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An Alpha Image is like a grayscale image except that is uses the Alpha Channel of a PNG or TIF. It basically ignores the color channels.

https://docs.otoy.com/manuals/products/ ... -textures/
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tschwenke
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Good to know, thx :)
http://www.thomas-schwenke.me
Houdini 20.5 || Win11 || i7 + RTX3080
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