Hi!
Does baking a UV texture mapped object to a second UV-map work for anyone else?
I have an object with two UV-maps setup. Setting the UV set on the baking camera to anything but 1 produces a black image.
Any help appreciated, cheers! /Erik
Baking camera UV set?
Understood, thanks for the answer. It does limit the use of baking in Blender quite significantly though, at least in my case.
Anywhere I could view this road-map? In order to know what functionality to expect, conversely not expect from the plugin.
Cheers /Erik
Anywhere I could view this road-map? In order to know what functionality to expect, conversely not expect from the plugin.
Cheers /Erik
Hi again!
Is there a workaround for this issue?
I've been trying my luck in Octane standalone. Standard Alembic export manages to export multiple uv-sets but doesn't take any Octane specific settings into account (vital random color seeds in my case). Orbx export looses all but the active uv-set making it pretty useless for my purposes.
Any ideas?
Cheers Erik
Is there a workaround for this issue?
I've been trying my luck in Octane standalone. Standard Alembic export manages to export multiple uv-sets but doesn't take any Octane specific settings into account (vital random color seeds in my case). Orbx export looses all but the active uv-set making it pretty useless for my purposes.
Any ideas?
Cheers Erik