seems like since octane 3 when nothing is selected in 3ds max viewport when you open octane preview it shows the opposite side of what 3ds max viewport window shows.
Sometimes it happens when you use scroll to zoom in/out. Usually you must select and object in the scene and then hit Z to zoom in to it for octane to properly display what 3ds max viewport displays
Thank you
3ds max viewport and octane preview window
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Before posting a bug report, please check the following:
1. That the issue has not already been disclosed
2. That the issue is specific to this plugin, and not Octane in general (Try reproducing it in Standalone)
Bugs related to the Octane Engine itself should be posted into the Standalone Support sub-forum.
All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
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B. Graphics Card(s) model (i.e. GTX 580 - 3GB, TITAN, etc.)
C. RAM Capacity (i.e. 6 GB)
D. Nvidia driver version (i.e. 7.50, 7.5.22)
E. OctaneRender Standalone version, if installed (i.e. 2.24.2, 2.23, etc.)
F. OctaneRender plugin version (i.e. v2.25 - 2.21)
G. Host application version, including build number if available (i.e. 3ds Max 2016 Build 18.0)
Before posting a bug report, please check the following:
1. That the issue has not already been disclosed
2. That the issue is specific to this plugin, and not Octane in general (Try reproducing it in Standalone)
Bugs related to the Octane Engine itself should be posted into the Standalone Support sub-forum.
All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.)
B. Graphics Card(s) model (i.e. GTX 580 - 3GB, TITAN, etc.)
C. RAM Capacity (i.e. 6 GB)
D. Nvidia driver version (i.e. 7.50, 7.5.22)
E. OctaneRender Standalone version, if installed (i.e. 2.24.2, 2.23, etc.)
F. OctaneRender plugin version (i.e. v2.25 - 2.21)
G. Host application version, including build number if available (i.e. 3ds Max 2016 Build 18.0)
- paride4331
- Posts: 3819
- Joined: Fri Sep 18, 2015 7:19 am
Hi coilbook,
I made some tests about your issue, but failed to verify it.
I tried deleting all cameras on stage, used different kernel, but nothing.
Could you please give me more information?
Have you tried with other scenes? Always it happens?
Regards
Paride
I made some tests about your issue, but failed to verify it.
I tried deleting all cameras on stage, used different kernel, but nothing.
Could you please give me more information?
Have you tried with other scenes? Always it happens?
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
it happens a lot with large scenes like one mile by one mile especially if you use middle scroll to zoom in zoom outparide4331 wrote:Hi coilbook,
I made some tests about your issue, but failed to verify it.
I tried deleting all cameras on stage, used different kernel, but nothing.
Could you please give me more information?
Have you tried with other scenes? Always it happens?
Regards
Paride
i attached the scene where you can see the problem. when you open it please do not move around 3ds max at all just hit f10 and hten open octane preview window and you will see that viewport image is different from octane
thank you!
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- viewport test.rar
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- paride4331
- Posts: 3819
- Joined: Fri Sep 18, 2015 7:19 am
Hi coilbook,
yes it happens, you're right.
Personally I think it depends on something around up vector and openGL, in fact, with the Octane camera the issue does not happen.
I will send this curious issue to developers.
thank you
yes it happens, you're right.
Personally I think it depends on something around up vector and openGL, in fact, with the Octane camera the issue does not happen.
I will send this curious issue to developers.
thank you
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
paride4331 wrote:Hi coilbook,
yes it happens, you're right.
Personally I think it depends on something around up vector and openGL, in fact, with the Octane camera the issue does not happen.
I will send this curious issue to developers.
thank you
Hi usually when you are in perspective view it happens. By the way never happened in Octane 2. only in octane 3 Thank you!