Some light test

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ilac
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radiance wrote:One of the reasons why lights appear so bright is due to the linear tonemapping we use.
Adjusting gamma will help.
I might add a reinhard tonemapping kernel in the near future.
Radiance
I've noticed this in most of the images submitted. The source appears extremely bright but then the scene is really dimly lit and doesn't seem to reflect the intensity of the source. Is this the reason why?

Thanks
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Chris
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A Reinhard tonemapper would indeed help.

Edit: http://www.luxrender.net/wiki/index.php ... ne_mapping
Radiance ;) ;)

Chris.
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justix
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NIce work, actually would you mind to share the carpet material? is that only bump?
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justix wrote:NIce work, actually would you mind to share the carpet material? is that only bump?
yep, noise bump
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DayVids
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Is reinhard tonemapping based on some sort of real world anything? like for example how the human eye tends to be able to adjust for bright and dark better than things like an imaging sensor or 35mm film?
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Daniel79
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Adrian how you apply light material at mesh? I don't understand how can....
Please you can tell me?
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andrian
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Daniel79 wrote:Adrian how you apply light material at mesh? I don't understand how can....
Please you can tell me?
Make diffuse material, at the bottom of the material you will see "null emission" - change that to - "blackbody" or "texture emission" and you will have lights..
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Daniel79
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Thanks a lot...tonight i will try....thank
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