Procedural Textures on Animated Objects

Houdini Integrated Plugin

Moderator: juanjgon

Post Reply
derekhanz
Licensed Customer
Posts: 30
Joined: Tue Apr 05, 2016 2:46 am

When using procedural noise and other procedural textures in the Octane network shader, how can you 'bind' or stick these to moving objects in world space?

I'm getting a lot of sliding textures. How can a 'Rest Position' be used in the Octane network shader?

Thanks
User avatar
juanjgon
Octane Plugin Developer
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

Hi,

In Octane you can use the object UV map to bind the procedural to the mesh, linking the "Projection UVW" node to the projection pin in the procedural nodes.

Thanks,
-Juanjo
Attachments
image002211.jpg
derekhanz
Licensed Customer
Posts: 30
Joined: Tue Apr 05, 2016 2:46 am

Great thanks
Post Reply

Return to “Houdini”