OctaneRender® for 3ds max® v3.05 - 4.29 [OBSOLETE]

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coilbook
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paride4331 wrote:
Goldisart wrote:+
I GET the ao CHANNEL in render element I don't need AO on the initial picture if render element have AO OFF if render element no AO - ON
Hi Goldisart,
you can control AO (Info Channel) in Kernel or in Render Elements.
In this way AO workflow is connected by OctaneViewport to Render.
Regards
Paride

What about AO shadow in the render tab like octane stand alone got. Will we see it in 3ds max soon? I think otoy forgot to add and we still dont have it. Thank you
richardyarlett
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Posts: 197
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wow really unhappy about this. My error with the TEXTURE ENVIRONMENT is still here in this version. I am so done. I cannot seem to move past version 4.09. I am totally stuck
I am trying to record a screen capture to show you the error but I am having trouble finding decent software to do it. They are all total crap. What do you recommend ? What do you guys use ?
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Elvissuperstar007
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richardyarlett wrote:wow really unhappy about this. My error with the TEXTURE ENVIRONMENT is still here in this version. I am so done. I cannot seem to move past version 4.09. I am totally stuck
I am trying to record a screen capture to show you the error but I am having trouble finding decent software to do it. They are all total crap. What do you recommend ? What do you guys use ?
Clip2net
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Goldisart
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FS Capture
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mbetke
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I tested now too and got no crashes. All is fine here. Camera still there, and no crashes while switching render methods. Can't say for AO because i never use it as a pass.
Driver version: 372.90
PURE3D Visualisierungen
Sys: Intel Core i9-12900K, 128GB RAM, 2x 5090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
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Elvissuperstar007
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the environment is still very slow, turn on the standard classic material Editore
old problem
me uncomfortable to work in the node material Editore
Win11/msi x79a-gd45 (8d)/ Intel Xeon e5 2690v0/ 64gb DDR3 1866/ Nvidia 4090 Asus TUF/ be quiet! Straight Power 11 1000W 80 Plus Platinum
Page octane render " В Контакте " http://vkontakte.ru/club17913093
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Goldisart
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please release a test version with fixed cameras and AO !!!!! but there will be a TEST and not a "stable release" but with fixed functions for normal operation or do we wait again until April new release and again it will be unstable

.............
all sitting on 4.25 version of the test which proved to be quite stable
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Goldisart
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question . Will Realize whether you support Viewport Canvas
2017-01-28_18-58-27.jpg
now 3dmax and octane renderer is the bitmap does not understand or does not want to cache I'm not aware of

....
if initially the octane render to use the built-in bitmap 3Dmax - and not had your I think wouldn't have such problems


............
Dear developers - if for example you have no plans to support those questions that we ask just write .. that is not and will not support - I will not ask this question 100 times... has a year ask about it
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acc24ex
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So - not a stable version?
coilbook
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can someone from otoy respond to me. When will 3ds max users will get AO shadow color tab? It was out 2-3 months ago for a standalone release.

Thanks
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