Interior - Hotel Bedroom

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MildMustard
Licensed Customer
Posts: 125
Joined: Tue Jun 10, 2014 6:00 am

Interior - Hotel Bedroom

I am still working things out with Octane/Octane for Modo. I want to try see if I can get the majority of jobs to work with Octane, failover Vray. Can't wait for adaptive sampling etc. hopefully soon! :)
Not yet sure on correct settings and material setup. Would be nice to have an Ubershader though.

Path Tracing
Samples: 5000
Diffuse Depth: 5
Specular Depth: 12
Caustic Blur: 0.1
GI Clamp: 1.0
Path Term: 0.3
Coherent Ratio: 0.3

Octane DOF

1h 19min @ 4000x2816 (Very clean result at 5000 samples)
GPU: 2x Titan XP, 1x Titan XM

Ambient Light/Sun diffused through sheer curtains.
Image

All lights on.
Image
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Lewis
Licensed Customer
Posts: 1101
Joined: Tue Feb 05, 2013 6:30 pm
Location: Croatia
Contact:

Yes that looks very, very clean for only 5000 samples ? Did you used any post noise removal or ?
How many lights do you have in sene ? Any "fake" light planes on windows or maybe no windows glass modeled at all?

Looks great.
--
Lewis
http://www.ram-studio.hr
Skype - lewis3d
ICQ - 7128177

WS AMD TRPro 3955WX, 256GB RAM, Win10, 2 * RTX 4090, 1 * RTX 3090
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RS2 i7 6850K, 64GB RAM, Win10, 2 * RTX 4090
MildMustard
Licensed Customer
Posts: 125
Joined: Tue Jun 10, 2014 6:00 am

Hi Lewis,

Thanks! I think I have about 15 lights (mostly IES distribution) and an HDRI. There is some grain on the high resolution images, but for 5000 samples I think it looked good enough to be done to me. I wanted to keep the render-time no longer than 1h30min on 4000px. Resized sample also contributes to the cleaner image I think. I may have deleted the window glass but I will have to double check on that, there are closed sheer curtains that the environment is being diffused through.
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