Licensing and Application/OSes linkages Matter When Discussing Many Workstation Environments
smicha wrote:Tutor wrote:Please see my last post in about 10 minutes from now, as I'm editing it.
Thank you . I am watching Deadline videos now. So is the Deadline a solution to handle many workstations under one windows based host for Octane?
Sort/Kind of - because application licensing comes into play in a render farm environment. The understanding that I have of Octane's licensing structure is that there has to be an Octane main license for each machine (and the applicable plug-in license for each machine if one is rendering in the plugin environment). Also, here's some information that I put together for some major GPU renderers showing supported 3d applications and OSes. It's obvious that Octane leads the way in breathe of multi-OS coverage.
OSes and Major 3d GPU 3d Apps currently supported by some 3d GPU Renderers [as of Jan. 2017] are:
1) RedShift:
Maya - Windows & Linux
Houdini - Windows & Linux
Softimage - Windows - EOL
3d Max - Windows
2) TheaRender
Blender - Windows & Linux & MacOS
Cinema4d - Windows & MacOS
FormZ - Windows & MacOS
SketchUp - Windows & MacOS
Fusion 360 - Windows & MacOS
3d Max - Windows
Rhino - Windows
3) FurryBall
Maya - Windows
Cinema4d - Windows
3d Max - Windows and
4) Octane:
Maya - Windows & Linux & MacOS
Blender - Windows & Linux & MacOS
Modo - Windows & Linux & MacOS
Houdini - Windows & Linux & MacOS
Cinema4d - Windows & MacOS
Poser - Windows & MacOS
Nuke - Windows
3d Max - Windows
Softimage - Windows - EOL
Because at this stage I'm overly cautious, I've opted to favor the following applications as potential best choices for running an individual's massively populated Linux systems for 3d rendering because they support all three of the most popular OSes (and in the case you confront - Windows) and Octane has increasingly become the leader in it's breathe of support:
1) Blender - Windows & Linux & MacOS
2 Houdini - Windows & Linux & MacOS
3) Maya - Windows & Linux & MacOS
4) Modo - Windows & Linux & MacOS
So, one of these four applications would be my preference for running on a Linux render farm managed by Deadline [or just on a single 20 GPU Linux system]. Among those four - Blender's the only free one; contrarily, there's the challenge of staying clean under the software licenses of the other three 3d products, especially in a render farm environment.
In sum, my preference for the render farm as a whole is leaning towards running a free application, i.e., Blender, with reasonably priced Octane plugins, under a free OS (Linux Mint) that can win the fight against "Out of IO space" issues/messages (if you're lucky enough to get coherent messages).
P.S. All of the above discussion is not to say that one cannot send a scene/animation rendered under one nonLinux based application, such as C4d, to a Linux server and have it successfully rendered there. My bet is that almost, if not, all cloud rendering facilities are Linux based. I just like the comfort of having the same applications being able to be run at both ends - on the server & on the slave.
Because I have 180+ GPU processers in 16 tweaked/multiOS systems - Character limit prevents detailed stats.