Hi Goldorak,Goldorak wrote:Hi,
I've been posting on other threads regarding the near term roadmap. Once headless rendering is completed (which is being worked on now, and will be fully supported on or before 3.1), we'll have a stable framework and API for OctaneImager extensions going forward. That is why this feature was set for 3.1. The imager extensions such as ICEFX have been ready for a while, and some of them have even been implemented entirely in Octane OSL node (toon shading for example).
So we could have on Octane now ?
Best,
JO

