Shadeless materials

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ionee
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Hi there, im working on a project and iv gotten myself stuck trying to find how to have shadeless maeterials, is there a button or a tick box anywhere??
tia
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DayVids
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ionee wrote:Hi there, im working on a project and iv gotten myself stuck trying to find how to have shadeless maeterials, is there a button or a tick box anywhere??
tia

Pretty sure, you can't do that on a pathtracing render, might have some way of doing it in the Direct Lighting method, but can't say for sure.
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radiance
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can you explain what you mean with shadeless materials ?

Radiance
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Daniel
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Something that doesn't reflect light or it surroundings. Basically, it has no shadows. For example, a black shadeless sphere would just look like a black 2D circle.
On that note, is it possible to have an object which you can see there, but doesn't affect its surroundings? i.e. Doesn't cast shadows and doesn't show up in reflections.
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DayVids
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don't think you're going to see the ability to have something in there that doesn't cast shadows, etc.. (at least in ver. 1), but I don't work for these guys, so what do I know :P .

If you use Direct Lighting instead of pathtracing, you can use texture emission materials to make your material a specific color and it will be producing that color so it won't be shaded at all. but since it's direct lighting, as long as you keep the emitting object a little way away from things, it shouldn't really cast light onto other things much either.

Won't work in pathtracing through since that's a physically correct renderer, and the light will bounce a lot more etc... :).

Hope that helps.

Dave
Last edited by DayVids on Wed Aug 18, 2010 7:39 am, edited 2 times in total.
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mradfo21
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Joined: Thu Jan 21, 2010 6:26 pm

that kind of feature is something I imagine Octane isn't designed to do. However, its an easy feat. All your looking for is a Surface Shader (in maya). I imagine your using it to generate a matte of some kind for compositing.
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radiance
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Hi guys,

This, although simple concept, does require large changes to the path tracer,
and it would make things slow. (more flexibility = less speed)

I think we need to finish octane v1.0 as an unbiased engine before we start adding tricks like this.

Radiance
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