Hi there, im working on a project and iv gotten myself stuck trying to find how to have shadeless maeterials, is there a button or a tick box anywhere??
tia
Shadeless materials
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the left right corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and use pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
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E5200@ 3.0GHz | Nvidia GTX480 | :]
ionee wrote:Hi there, im working on a project and iv gotten myself stuck trying to find how to have shadeless maeterials, is there a button or a tick box anywhere??
tia
Pretty sure, you can't do that on a pathtracing render, might have some way of doing it in the Direct Lighting method, but can't say for sure.
CPU - i7-950 3.06 Ghz, 24GB Ram, Win7 x64, 2 display monitors, GeForce GTX 580 3GB Classified. I'm glad to say I LOVE OCTANE!
Something that doesn't reflect light or it surroundings. Basically, it has no shadows. For example, a black shadeless sphere would just look like a black 2D circle.
On that note, is it possible to have an object which you can see there, but doesn't affect its surroundings? i.e. Doesn't cast shadows and doesn't show up in reflections.
On that note, is it possible to have an object which you can see there, but doesn't affect its surroundings? i.e. Doesn't cast shadows and doesn't show up in reflections.
Core i7 950 @3.07GHz | GTX 460 2GB | 12GB RAM | Window 7 x64
don't think you're going to see the ability to have something in there that doesn't cast shadows, etc.. (at least in ver. 1), but I don't work for these guys, so what do I know
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If you use Direct Lighting instead of pathtracing, you can use texture emission materials to make your material a specific color and it will be producing that color so it won't be shaded at all. but since it's direct lighting, as long as you keep the emitting object a little way away from things, it shouldn't really cast light onto other things much either.
Won't work in pathtracing through since that's a physically correct renderer, and the light will bounce a lot more etc...
.
Hope that helps.
Dave

If you use Direct Lighting instead of pathtracing, you can use texture emission materials to make your material a specific color and it will be producing that color so it won't be shaded at all. but since it's direct lighting, as long as you keep the emitting object a little way away from things, it shouldn't really cast light onto other things much either.
Won't work in pathtracing through since that's a physically correct renderer, and the light will bounce a lot more etc...

Hope that helps.
Dave
Last edited by DayVids on Wed Aug 18, 2010 7:39 am, edited 2 times in total.
CPU - i7-950 3.06 Ghz, 24GB Ram, Win7 x64, 2 display monitors, GeForce GTX 580 3GB Classified. I'm glad to say I LOVE OCTANE!
Hi guys,
This, although simple concept, does require large changes to the path tracer,
and it would make things slow. (more flexibility = less speed)
I think we need to finish octane v1.0 as an unbiased engine before we start adding tricks like this.
Radiance
This, although simple concept, does require large changes to the path tracer,
and it would make things slow. (more flexibility = less speed)
I think we need to finish octane v1.0 as an unbiased engine before we start adding tricks like this.
Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB