Any news ?

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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HHbomb
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No news ? No roadmap ? No change for 2017 ?
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Goldisart
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reminiscent of "the village" with the ruins
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haze
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We are currently working on a serious performance issue, which will shortly followed with fixes made for a number of issues that have been confirmed and submitted by paride. A number of other issues have been solved in the mean time, which we will test for regressions when we are ready to make a stable release. We are currently aiming for this new stable release within 3 weeks.
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Goldisart
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thank you
HHbomb
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fingers crossed .
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Elvissuperstar007
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forward lock
1) scene evaluation too long!!!
2)work with the texture of the particles sequent life ( texture rain sequence )
3) Converter material right Corona. Vray . mantal ray to octane
5) rapid start-up of the classic material Editore and work with them
6) the ability to render the animation through dynamic viewport
7) clipping
8) AO ambient texture
Attachments
ao_texture.png
Clip2net_170110030535.png
Last edited by Elvissuperstar007 on Mon Jan 09, 2017 10:15 pm, edited 2 times in total.
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haze
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Elvissuperstar007 wrote: 1) scene evaluation too long!!!
This is what Christophe is working on.
Elvissuperstar007 wrote: 2) work with the texture of the particles sequent life ( texture rain sequence )
I don't understand. It is possible we have already recorded this issue, and we will fix it.
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Elvissuperstar007
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haze wrote:
Elvissuperstar007 wrote: 1) scene evaluation too long!!!
This is what Christophe is working on.
Elvissuperstar007 wrote: 2) work with the texture of the particles sequent life ( texture rain sequence )
I don't understand. It is possible we have already recorded this issue, and we will fix it.
3ds max for octane particles not work I am asking since the beginning of the year to fix! No result
don't work randomly particles, I can't create rain from a texture sequence, something she started at different time frame with different speed
viewtopic.php?f=27&t=56380
we tried to create a realistic rain and we could not, (the rain should wet the surface randomly with different early life animate the texture, after contact with the surface to create texture needs an alpha channel to mix material wet dry ) sorry for bad english
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2016-11-02_10-20-52.png
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Elvissuperstar007
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Attachments
Def_2.png
not work Octane
not work Octane
Work standart
Work standart
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Elvissuperstar007
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active shade it is much more convenient than the dynamic viewport to move around the screen
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