Hi All,
We have just started rolling out octane to our workstations - double GTX 1080s in each machine. I'd expected that when I added a new render node, the render time would decrease by 50%, like it always has in the past when doing CPU rendering.
Perhaps it is the scene not having enough time to stretch its legs? One machine the frames were rendering at 20s a frame, but with two machines (that's 4 x 1080GTXs) it was 14s. I'd expected it to be 10s?
Can anyone advise if this is normal? Also is it possible to have each of the new nodes render out separate frames, rather than contribute to the one frame each time?
Thanks!
network rendering - not as fast as I'd hoped...
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- cahaldallett

- Posts: 24
- Joined: Thu Dec 01, 2016 2:08 pm
Win 10 64 | Geforce GTX 1080 x 2 | i7 6850k | 64GB | Octane 3 for C4D
A possibility for the slow-down could be that the networked 1080s set to priority render
Octane 2022.1.1 nv535.98
x201t - gtx580 - egpu ec
Dell G5 - 16GB - dgpu GTX1060 - TB3 egpu @ 1060 / RTX 4090
Octane Render experiments - ♩ ♪ ♫ ♬
x201t - gtx580 - egpu ec
Dell G5 - 16GB - dgpu GTX1060 - TB3 egpu @ 1060 / RTX 4090
Octane Render experiments - ♩ ♪ ♫ ♬
Could also be that you only render in a very short time. The slave take some time to load from network before it starts the render, so try a scene that take about 10 min or longer and not just a few seconds.
Win 11 Pro | i5 12600K | 32GB ram | 2x GTX 1080Ti + 3080Ti - studio driver 560.94| Modo/Blender/ZBrush/Daz/Poser
yeah network render is not optimal for quick frame renders, animation actually took much longer on network when it's like 5-10 second per frame than on single machine.. takes time to grab the render from the network and asseble
- having everything local is optimal, so there is a point to buying those expensive expanders
- having everything local is optimal, so there is a point to buying those expensive expanders
3dmax, zbrush, UE
//Behance profile //BOONAR
//Octane render toolbox 3dsmax
//Behance profile //BOONAR
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