mark0spasic wrote:Happy New Year!![]()
AMD made its own free OpenCL render so they must be working on improving their drivers.
http://developer.amd.com/tools-and-sdks ... echnology/
About Octane render I think Otoy should have a bit more information about Octane render development or setbacks during development, because usually Otoy keep us in dark without information of when will 3.1 be out and members of this forum becomes grumpy .
I saw news about Octane Imager posted on facebook by Hayssam Keilany but here on forums I didn`t saw any news about that, some users don`t have facebook:
"Hello everyone, OTOY guy here.
I've decided to update everyone about the ICEFX (name subject to changes...) part of the OctaneImager.
"What's this ICEFX thing you're talking about?"
Well, I'll create a proper forum post in the future with pictures but i'll enumerate some features here :
* Colors
-----------
- Customizable tonemapper
- 3D LUT support
- Correct white balance and color temperature
- Fast HDR chromatic aberration (axial & lateral)
- Bleach bypass, Fade, Blacks, Levels...
- Vibrance,saturation,contrast,gamma (classic but necessary)
- HDR Sharpening
- Highlight / Midtones / Shadows color grading (Log & Linear)
- RGB Curves
- Film Grain (because sometimes it's better to just add it than making your render noisy)
- Customizable vignetting
* Artistic
-----------
- Multiple customizable cartoon effects (Painting, drawing, etc)
- Contour effect
- Digital and analog glitch effects (can be animated)
- CRT / VHS / NTSC & more... artifacts creator
- Scanline / ASCII & random effects
- And more...
* Lighting / Camera effects
-------------
- Super fast bloom
- Light streaks (Glare on OctaneRender)
- Anamorphic lens effects
- Customizable Lens Flare
- Lens Dirt effect
- Customizable depth of field (blades, etc)
- Fake fast god-rays (useful for quick terrain)
* Rendering
----
- Real-Time Ambient Occlusion / Indirect lighting
- Real-Time Raytraced reflections
- Customizable artistic fog (Total control)
* Others
---------
- Denoiser (WIP, not sure yet if my approach is worth it)
These are the most important features,
For the Rendering part, I must specify that they will not replace path-tracing at all. They are meant for quick tweaking or fixes and might not be integrated in the end as they were created for real-time purposes (VR/ Mobile and more)
Keep in mind that ICEFX is at first a real-time post-processing solution usable in video games to produce high-quality photorealistic rendering.
Please let me know if i'm missing out an important feature in terms of color or what you guys are used to do in Photoshop/Lightroom/Nuke...
Thank you!"
Ouch..Actually damn right 3dMax does not have C4D features as I reckon C4D to be the best plugin so far and I fell frustrated about Max in many ways but I'm so use to now that I can only hope for a Breaking news, that ICEFX is sooo promising, just last night I did another conversion ( and what a sad one it was compared to Redshift and Fstorm results ) I always stated that the materials and image of Fstorm was much crispy and color alive compared to OCtane but after that I used a Kodachrome 25 I got something so close to that and because we miss some imager feature as listed, burn,contrast for instance..so the LUA implementing would be a bless but again..we need more support for the plugin section, look at the multicolor script that is only useful in standalone..to give you an example