I seem to be experiencing a bug, but not sure if I'm doing something wrong. I have a 3D scanned mesh with a psd texture map on it. That object is getting cloned in grid mode with "Render Instance" turned on. The problem is the texture map shows up in the Live Viewer and when I render a single frame, but if I run a frame sequence the texture is missing.
I have object tags on everything as well.
Any idea what might be going on here? I would post a file, but I cannot.
Thanks for any ideas
Monty
Texture Missing on Clones during Full Render
Moderators: ChrisHekman, aoktar
I can't see any reason for this. Why you can't post any scene? Just copy/paste related part of scene as a sample.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw