Now, in the preview switching to world or object space doesn't seem to change anything (which shouldn't be the case obviously). So I just went with the default setting. However, when I render everything is wrong, eg. tiling of a texture where it should just be one. Changing all projection modes (50+) to World seems to fix the problem but it doesnt fix my preview which I use to set up my animation.
So my question is: Where does this discrepancy come from and how do I fix it?
It's late here now and I was a little bummed so I deleted the bad renders. If required I can post the different result tomorrow morning, since I want to use the time I have to get some frames out.
Really appreciate any help! Thanks
