Altus rendering denoising system

Generic forum to discuss Octane Render, post ideas and suggest improvements.
Forum rules
Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB
Leonides02
Licensed Customer
Posts: 65
Joined: Mon Nov 28, 2016 7:11 am

How come nobody has gotten a straight answer on which passes to use?
MildMustard
Licensed Customer
Posts: 125
Joined: Tue Jun 10, 2014 6:00 am

In my humble opinion, the denoise function should be from Otoy, just as Chaos Group has created one for Vray. It makes much better marketing sense this way too, as it would be a feature within Octane (regardless that is doesn't lie within core) and no need for another purchase to get quicker cleaner renders. Even though it isn't perfect, Vray does a supurb job! I use both Octane and Vray for Modo and it would be a cherry on the top if we had this natively in the program.
mark0spasic
Licensed Customer
Posts: 146
Joined: Thu Mar 08, 2012 4:46 pm

Leonides02 wrote:How come nobody has gotten a straight answer on which passes to use?
Use this passes:
beauty - beauty
normals - geo.norm
position - position
albedo - diffuse filter
visibility - opacity
caustics - refraction filter
;)
AMD FX 6300, 24 GB RAM, Gigabyte ga-990fxa-ud5, 2x MSI GTX 780 3GB
Leonides02
Licensed Customer
Posts: 65
Joined: Mon Nov 28, 2016 7:11 am

Weird, that gave me a black screen. :-\
User avatar
Goldorak
OctaneRender Team
Posts: 2321
Joined: Sun Apr 22, 2012 8:09 pm
Contact:

MildMustard wrote:In my humble opinion, the denoise function should be from Otoy, just as Chaos Group has created one for Vray. It makes much better marketing sense this way too, as it would be a feature within Octane (regardless that is doesn't lie within core) and no need for another purchase to get quicker cleaner renders. Even though it isn't perfect, Vray does a supurb job! I use both Octane and Vray for Modo and it would be a cherry on the top if we had this natively in the program.
I agree. See my other post on the 3.1 roadmap. Adaptive Sampling is coming, at the latest in 3.1, which will be non-destructive (and therefore higher quality then brute force denoising). We are also looking for feedback on Altus for users who have been using it with 3.0 - what works and doesn't. This would be helpful before we proceed with our own version (we have some novel ideas for denoising we are testing in any case).
User avatar
ff7darkcloud
Licensed Customer
Posts: 73
Joined: Sun Mar 18, 2012 11:20 pm
Location: Fairfax, VA, USA

Got a black screen too. How can we test it when we don't know the passes to use?
( PC ) Win10 x64 | 2xRTX2080TI | ASUS Rampage VI Extreme | i9-7900x | 32GB | 1600W
( Laptop ) Win10 x64 | RTX2080Max-Q | Lenovo Legion Y740 | i7-9750H | 32GB - Octane Standalone Win 10/ Sketchup 2019

PORTFOLIO: https://renderspace.wixsite.com/portfolio
User avatar
Goldorak
OctaneRender Team
Posts: 2321
Joined: Sun Apr 22, 2012 8:09 pm
Contact:

ff7darkcloud wrote:Got a black screen too. How can we test it when we don't know the passes to use?
We had a separate team validate and test this using Altus' instructions and it worked as shown in GTC roadmap slides. I can ping them and see if they can help in the forums if you are still stuck.
mark0spasic
Licensed Customer
Posts: 146
Joined: Thu Mar 08, 2012 4:46 pm

I don`t know why you have problems with Altus from my test
you can see I used following passes:

Render two different images with same max samples in this test I set max samples to 1000, turn off static noise also set coherent ratio to 0 save image to exr. ;)
Keep in mind Altus uses GPU memory for processing, quote from their site:
"Can I process 4k images with the Altus?
Yes 4k image filtering is possible with Altus. However, there is a significant increase in the memory usage/requirement. Since all the images are uncompresed in memory, you will need at least 16GB of RAM available at the time of filtering for a single image assuming you are using every input. Currently this is possible on CPU and is not currently possible on a single GPU. It is theoretically possible on GPU using a high end SLI solution such as a Tesla cluster."
Attachments
1.jpg
altus.jpg
1.jpg
Output_flt.jpg
AMD FX 6300, 24 GB RAM, Gigabyte ga-990fxa-ud5, 2x MSI GTX 780 3GB
Leonides02
Licensed Customer
Posts: 65
Joined: Mon Nov 28, 2016 7:11 am

Ok, so it works for me only if I don't include the OPACITY.EXR

The required three (beauty, normals, position) works and so does albedo and caustics.

Opacity gives me a black image.

Can anyone else confirm?
Leonides02
Licensed Customer
Posts: 65
Joined: Mon Nov 28, 2016 7:11 am

Also, there's no way we can use this for animation, correct? I mean, I don't know of a way to export render passes inside the animation tab...
Post Reply

Return to “General Discussion”