hi,
not sure, if this is a bug or if it's me failing to do things properly, so i'd rather not post this issue in the bugs-section yet:
here's a simple x-particle setup, falling spheres, which is using cache. pls deactivate cache or generate an own one, mine is 450mb big, not worthy uploading it imo:
http://www.mesutcapkin.com/temp/motionblur_test_01.c4d
my problem is:
as soon as i activate motion blur (which is the current state of the scene), only the background, which is a rgb-color in the environment object, is being rendered in the picture viewer.
everything else - a floor object and obviously the particles - are not being rendered.
deactivating motion blur leads to normal rendering - without mb that is.
what am i doing wrong here?
edit: i am using the most recent versions of everything except for octane standalone, which is 3.05.1, due to the fact, that the c4d-plug-in is made for 3.05.1 and not the most recent 3.05.2
edit2: just realized that it's not bound to x-particles but also happens with just spheres falling down via mograph dynamics, so i corrected the title of this post.
motion blur
Moderators: ChrisHekman, aoktar
win7prof. | i7 4930, 32gb | 2*980ti 6g for renderings | 1*660 for displays
It works if you unparent from under a spline as parent. I'm not sure why you did not tried to test it with another camera. Anyway thanks for posting. I'll investigate the case, use a null object as parent.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
oh man, never thought of such a simple issue. thx for pointing that out.aoktar wrote:It works if you unparent from under a spline as parent. I'm not sure why you did not tried to test it with another camera. Anyway thanks for posting. I'll investigate the case, use a null object as parent.
got so much used to using brasco's menu-script (thanks a lot for that one, if you read this) that i never thought of those obejcts being parented under that logo-spline.
win7prof. | i7 4930, 32gb | 2*980ti 6g for renderings | 1*660 for displays
I can reproduce the issue as put any camera under spline. It's probably an overlook in algorithms of my motion processor.mesut wrote:oh man, never thought of such a simple issue. thx for pointing that out.aoktar wrote:It works if you unparent from under a spline as parent. I'm not sure why you did not tried to test it with another camera. Anyway thanks for posting. I'll investigate the case, use a null object as parent.
got so much used to using brasco's menu-script (thanks a lot for that one, if you read this) that i never thought of those obejcts being parented under that logo-spline.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw