Crazy shader artifacts in 3Ds MAX

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klarwin
Licensed Customer
Posts: 22
Joined: Fri Feb 26, 2016 9:19 pm

Hey there. I'll cut right to the chase.

Using the Octane demo. Learning it. Loving it. Downloaded a model. Renders fine in Scanline. Renders out total madness in Octane with default Glossy Material applied to all textures. I tried UVW map and Edit Normals modifiers. No effect. I also tried saving to a .3DS and a .obj and re-importing. Still nothing.

Here's the comparison so you can see what I'm talking about:
Octane:
Image

Scanline:
Image

Specs:
3Ds MAX 2017
Win 7
GTX 1060 3GB
Intel i7

Thanks guys!!!
User avatar
oguzbir
Licensed Customer
Posts: 715
Joined: Fri Jun 25, 2010 12:30 am
Contact:

Check your scene size. and also play with ray epsilon attribute. lower the better. but not the lowest. :)
My Portfolio
windows 10 Pro. |1070 + 1070 + 1070 + 1070 | i7 @4.5Ghz
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