OctaneRender for Carrara 3.08.03.42[Stable and Test]

Carrara (Integrated Plugin developed by Sighman)
PhilW
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Posts: 448
Joined: Fri Oct 25, 2013 9:33 am

Thanks for the quick update - I have downloaded it and it is now rendering hair again!
Sighman
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Joined: Thu Jan 19, 2012 9:11 am
Location: Calgary, AB

New update posted to this thread to address a .csv parsing problem.
Win8/64, I7-4770K (3.5Ghz) 24GB, GTX-980ti (6GB) / GTX-TITAN (6GB)
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tschwenke
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Hi Simon,
Would it be possible to accept empty VDB files? Works well in OR Standalone, but Carrara crashes.
Best wishes,
Thomas
http://www.thomas-schwenke.me
Houdini 20.5 || Win11 || i7 + RTX3080
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tschwenke
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http://www.thomas-schwenke.me
Houdini 20.5 || Win11 || i7 + RTX3080
Sighman
Octane Plugin Developer
Posts: 1112
Joined: Thu Jan 19, 2012 9:11 am
Location: Calgary, AB

New update posted to this thread to address some crash and animation issues.
Win8/64, I7-4770K (3.5Ghz) 24GB, GTX-980ti (6GB) / GTX-TITAN (6GB)
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tschwenke
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Uh, that was fast. Thx :)
http://www.thomas-schwenke.me
Houdini 20.5 || Win11 || i7 + RTX3080
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tschwenke
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Loading in empty VDB files works, but in Animation mode, there is a problem. If I have an animation with empty VDB files and I slide to a filled VDB file and afterwards to an empty file again, the OR Viewer does not update. That is, I still see the filled VDB file in the OR Viewer. I hope you understand what I mean :)
http://www.thomas-schwenke.me
Houdini 20.5 || Win11 || i7 + RTX3080
Sighman
Octane Plugin Developer
Posts: 1112
Joined: Thu Jan 19, 2012 9:11 am
Location: Calgary, AB

New update posted to this thread to address problems with empty VDB files during an animation.
Win8/64, I7-4770K (3.5Ghz) 24GB, GTX-980ti (6GB) / GTX-TITAN (6GB)
PhilW
Licensed Customer
Posts: 448
Joined: Fri Oct 25, 2013 9:33 am

Sighman - Happy New Year! Not an issue, but a request. I have been working recently with surfaces which have a texture map in the glow/emission component. I need to set these up with Carrara's shaders but would ideally like them to render in Octane Render too without having to adjust them all each time I render - there are a lot! The default conversion from having a texture in Carrara's glow channel into Octane's Emission channel seems to give a very low value for the emission, of 0.03, which is almost equivalent to having no emission at all.

Would it be possible to have a look at this and change the default translation from Carara shader's glow to Octane Material's Emission to something that looks broadly equivalent? Also if there is a multiplier on the Carrara side, so Multiplying a texture map by say 250%, could you use this to adjust the strength of the Emission automatically in Octane?

I hope this will be an easy task and something that you can build into the next major update. No worries if not, I can do things manually, but having a good automatic translation would be a real time saver (and hopefully useful for other Octane for Carrara users as well!).
Sighman
Octane Plugin Developer
Posts: 1112
Joined: Thu Jan 19, 2012 9:11 am
Location: Calgary, AB

Hi Phil, should be easy enough. Should it be a global multiplier or a per object setting?
Win8/64, I7-4770K (3.5Ghz) 24GB, GTX-980ti (6GB) / GTX-TITAN (6GB)
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