Hi,
is it possible to optimize the Processing Geometry task that comes before the actual rendering?
I know that it depends on the scene complexity but the point is processing the same amout of time before each frame.
Some renders deals with this task faster.
Faster "Geometry processing"
- paride4331
- Posts: 3808
- Joined: Fri Sep 18, 2015 7:19 am
Hi mateusz_s,
Yes, this is a topic where developers are thinking in order to optimize the time, especially for animations.
Regards
Paride
Yes, this is a topic where developers are thinking in order to optimize the time, especially for animations.
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid