Which feature do you need the most?

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Which feature do you need the most?

Region Render
139
6%
Network render
84
4%
Render Passes
238
11%
Hair&Fur
286
13%
Particles
228
10%
Multilight
156
7%
Internal Texture Mapping (planar, box, spherical, cylindrical, camera and so on)
87
4%
Undo
104
5%
Volumetric: fire, smoke, clouds
369
16%
Mixing of daylight and HDRI environment
212
9%
Subdivision surfaces (OpenSubDiv)
80
4%
Multi UV channels
129
6%
Rounded edges
130
6%
 
Total votes: 2242
mesut
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momentarily, if i am not mistaken, we have the option to choose two seperate environments at maximum.
that is, type primary as an enironment that's taking over all aspects of an environment.
and type visible, that is alternatively taking over backplate and/or reflections and/or refractions.

what i would like is 4 seperations.
define an environment that is responsible for gi illumination only, in addition to that a different hdr/texture/color-map for the backplate, an other different one that is being seen only in reflections and a fourth one that is only seen in refractions.
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Zay
Licensed Customer
Posts: 1123
Joined: Sun Jan 17, 2010 2:53 am

I like to see a Reload button in the "Geomtry Group" to reload all OBJ's connected to the node.
Win 11 Pro | i5 12600K | 32GB ram | 2x GTX 1080Ti + 3080Ti - studio driver 560.94| Modo/Blender/ZBrush/Daz/Poser
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Elvissuperstar007
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Location: Ukraine/Russia
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win 7 /64x C2Quad 6600 2.4/ Nvidia 9800 GX2 1gb 512 bit + Asus 480 GTX/ DDR2 8Gb / NVIDIA 460 GTX 2GB/2x NVIDIA 580 GTX 3GB
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RickToxik
Licensed Customer
Posts: 140
Joined: Fri Jan 13, 2012 9:22 pm
Location: Canada

A standard (uber) shader.
KonstantinosD
Licensed Customer
Posts: 65
Joined: Sun Dec 13, 2015 9:18 am
Contact:

A better tone mapping in which the highlights can be compressed more in a value higher than one, It would be nice to be able to do this natively.
Also thank you for listening to my wish and now we can change the ground color!! I'm waiting for the plugins to catch up on that feature!

Konstantinos
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rafg
Licensed Customer
Posts: 62
Joined: Fri Sep 05, 2014 11:15 pm

aggiechase37 wrote:Dear Lord can we please get proper particle support? Especially smoke and fire out of x-particles without having to do Turbulence FD. I'm begging! I'm on the floor right now on my knees begging! I downloaded the cycles 4d demo and so far not impressed.
Feeling your pain here!

So please can we get particle support.

Particles, Particles, Particles, Particles, Particles, Particles, Particles, Particles, Particles, Particles, Particles, Particles...Please.
NeoCortex
Licensed Customer
Posts: 23
Joined: Mon Apr 27, 2015 8:19 pm

The feature I would like the most is .fbx file import this feature was supposed to be included in Octane Render 3
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Goldorak
OctaneRender Team
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Joined: Sun Apr 22, 2012 8:09 pm
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NeoCortex wrote:The feature I would like the most is .fbx file import this feature was supposed to be included in Octane Render 3
We switched to glTF (even FBX creator, now at Unity, agreed this was right move for speed and size reasons) and this is getting implemented in or before 3.1. We are also working with KHR to get glTF 2.0 features we need added.
Chillkroete
Licensed Customer
Posts: 34
Joined: Thu Apr 14, 2016 9:19 pm

1. Custom ior curve - would be great to have more control over the ior value with a fresnel curve

2. complex noise shader - the noise shader (in c4d) is really limited, there is no possibiliy to create complex procedural shader, something like bercon shader would be good
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v-cube
Licensed Customer
Posts: 491
Joined: Fri Jul 22, 2011 11:02 am
Location: Aachen, Germany
Contact:

mesut wrote:momentarily, if i am not mistaken, we have the option to choose two seperate environments at maximum.
that is, type primary as an enironment that's taking over all aspects of an environment.
and type visible, that is alternatively taking over backplate and/or reflections and/or refractions.

what i would like is 4 seperations.
define an environment that is responsible for gi illumination only, in addition to that a different hdr/texture/color-map for the backplate, an other different one that is being seen only in reflections and a fourth one that is only seen in refractions.
Yes that would be great...

+1

Andreas
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