Texture Pasting

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Tag12345
Licensed Customer
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Joined: Sat Feb 27, 2016 11:23 am

This fix would allow for users to drag and drop textures for different material channels such as Diffuse,etc over to another in bulk without the textures becoming the first one in the batch like it does now. Instead it would be nice to be able to drag and drop different textures (lets assume 5 materials with different diffuse textures) over to another (dropping these textures into a bump channel and retaining all separate textures)
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aoktar
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Can you explain better? I don't know what's this feature!
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Tag12345
Licensed Customer
Posts: 120
Joined: Sat Feb 27, 2016 11:23 am

This is the bump channel with many materials selected
Image

Here is the Normal channel and I want all the different bump textures to drop into here and still be seperate (with their corresponding materials)
Image


But instead, it just copies the first materials channel to all, instead of keeping the materials seperate
Image

Copied the first one, not the one its supposed to be
Image

Same result here
Image
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aoktar
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You want to have different images to each material from drop list?
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Tag12345
Licensed Customer
Posts: 120
Joined: Sat Feb 27, 2016 11:23 am

yes
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aoktar
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Tag12345 wrote:yes
I don't see this feature for C4D's standard materials. Do you?
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Tag12345
Licensed Customer
Posts: 120
Joined: Sat Feb 27, 2016 11:23 am

youre right, its a c4d thing.

Dang. :<
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aoktar
Octane Plugin Developer
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Tag12345 wrote:youre right, its a c4d thing.

Dang. :<
Nice request but plugins work with answers to messages which is generated by C4D system. So hacking this that just gives new headaches and unstability issues. I used a lot of hacks for mix materials and don't wanna force more.
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
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