PASS render

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
Forum rules
Please post only in English in this subforum. For alternate language discussion please go here http://render.otoy.com/forum/viewforum.php?f=18
User avatar
Goldisart
Licensed Customer
Posts: 780
Joined: Sat Oct 26, 2013 8:47 am

I just do not know standalone edition supports it or not
User avatar
paride4331
Octane Guru
Posts: 3821
Joined: Fri Sep 18, 2015 7:19 am

hi Goldis,
some processes may require double renders,
though playing with render elements, active layer ID and environment Octanedaylight,
you can optimize your workflow.
attached a scene.
Regards
Paride
Attachments
spot.zip
(9.54 MiB) Downloaded 243 times
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
User avatar
Goldisart
Licensed Customer
Posts: 780
Joined: Sat Oct 26, 2013 8:47 am

thank you


that is 1 of the render I can not yet do all the passes I needed, right ?

OK are there any changes on this ?

namely, regarding the Render Layer Setup - double-pass
User avatar
paride4331
Octane Guru
Posts: 3821
Joined: Fri Sep 18, 2015 7:19 am

Hi Goldis,
I would recommend you use the environment OctaneDaylight instead of 3dsMax environment.
It is much more flexible and allows you to play with reflections, backplate etc .. and also with the Daylight.
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
User avatar
Goldisart
Licensed Customer
Posts: 780
Joined: Sat Oct 26, 2013 8:47 am

paride4331 hi we plan to make the duplicate render pass ... have information when write if not write I do not know whether it will be implemented
User avatar
paride4331
Octane Guru
Posts: 3821
Joined: Fri Sep 18, 2015 7:19 am

Hi Goldisart,
I'm sorry, I'm afraid I don't understand your last question.
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
User avatar
Goldisart
Licensed Customer
Posts: 780
Joined: Sat Oct 26, 2013 8:47 am

Hi. I will try to use the professional translator.
Question very prime. Whether you plan to solve double pass
rendering layer for 1 render / I took your advice and I use
the sun but me is convenient to work through a render layer setup/and such option of visualization demands two times to set a task on a render
User avatar
paride4331
Octane Guru
Posts: 3821
Joined: Fri Sep 18, 2015 7:19 am

Hi Goldisart,
The ability to calculate different layers simultaneously, would be very comfortable, I agree.
But this should be asked to SDK developers.
Or maybe in 3ds Max, with a batch script that creates a list of differents Id with desired pass.
Regards
paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
User avatar
Goldisart
Licensed Customer
Posts: 780
Joined: Sat Oct 26, 2013 8:47 am

if it is not in the SDK please submit it to the task list because I never work in standalone .... I opened the program only 1 time ... my knowledge is limited in this program, I don't even know how to turn the camera somewhere :)


......



the batch script I think will not help . because it will again be 2 times more time to render . . . must be able to work directly through the software code of the octane render
User avatar
justix
Licensed Customer
Posts: 585
Joined: Sat Feb 27, 2010 8:01 pm

paride4331 wrote:Hi Goldis,
I would recommend you use the environment OctaneDaylight instead of 3dsMax environment.
It is much more flexible and allows you to play with reflections, backplate etc .. and also with the Daylight.
Regards
Paride
Hi Paride ..about this.. Does the 3dsMax Environment need to be enabled? because if I don't despite I have a texture in the OCtane Daylight slot I get no light at all.. does the Octane Daylight Environment texture override the 3dsmax one?
Win 7 64 | 2 X MSI AERO GtX 1070| Intel I7-6850K| 32 GB DDR4 RAM | Asus X99 II-A
Post Reply

Return to “Autodesk 3Ds Max”