Baking Camera

Sub forum for bug reports
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Before posting a bug report, please check the following:
1. That the issue has not already been disclosed
2. That the issue is specific to this plugin, and not Octane in general (Try reproducing it in Standalone)
Bugs related to the Octane Engine itself should be posted into the Standalone Support sub-forum.


All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.)
B. Graphics Card(s) model (i.e. GTX 580 - 3GB, TITAN, etc.)
C. RAM Capacity (i.e. 6 GB)
D. Nvidia driver version (i.e. 7.50, 7.5.22)
E. OctaneRender Standalone version, if installed (i.e. 2.24.2, 2.23, etc.)
F. OctaneRender plugin version (i.e. v2.25 - 2.21)
G. Host application version, including build number if available (i.e. 3ds Max 2016 Build 18.0)
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matthewcastiglia
Licensed Customer
Posts: 25
Joined: Mon Mar 21, 2016 10:11 pm
Location: New Jersey
Contact:

I am trying to rendering out my textures in octane from 3ds, and then bring them into unity. However, my second UV set always shows up black in the render window. UV set 1 shows up fine.
I am just using a flatten uv map from 3ds max for my 2nd uv channel.
Does anyone know what I am doing wrong?
Win 10 64 | Geforce GTX 970 SLI | i7-5930K | 32GB
http://matthewcastiglia.com
User avatar
paride4331
Octane Guru
Posts: 3819
Joined: Fri Sep 18, 2015 7:19 am

Hi matthewcastiglia,
It sounds about something incorrect with the IDs.
Did you made reference to the manual?
https://docs.otoy.com/manuals/products/ ... re-baking/
https://docs.otoy.com/manuals/products/ ... -settings/
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
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