SCRIPT: camera mapping

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calus
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Joined: Sat May 22, 2010 9:31 am
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I updated the script to work with recent plugin, in the first post.

The problem was just the index of "world coordinate" have been changed from 0 to 1 in the projection node.
I suppose JimStar changed that when he fixed the projection node "object space" bug.

He also added the missing "normal space" coordinate used for IES light :!:

I guess we don't have any reason to use the buggy octane Light anymore,
as we can now finally use IES texture with meshlight. :D
Pascal ANDRE
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Jolbertoquini
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calus wrote:I updated the script to work with recent plugin, in the first post.

The problem was just the index of "world coordinate" have been changed from 0 to 1 in the projection node.
I suppose JimStar changed that when he fixed the projection node "object space" bug.

He also added the missing "normal space" coordinate used for IES light :!:

I guess we don't have any reason to use the buggy octane Light anymore,
as we can now finally use IES texture with meshlight. :D
Thanks man... So to use the IES texture we just plug on efficiency a float texture but the IES file???

Best,
JO
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calus
Licensed Customer
Posts: 1308
Joined: Sat May 22, 2010 9:31 am
Location: Paris

Jolbertoquini wrote: So to use the IES texture we just plug on efficiency a float texture but the IES file???
Not plugged in "efficiency",
the float image texture node should be plugged in "emission pattern",
and also need a spherical projection node with "object space" coordinate,
or use the "normal space" if you want one light per face.
Pascal ANDRE
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