OctaneRender™ Standalone 3.05 Rounded Edges Test 4[OBSOLETE]

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OctaneRender™ Standalone 3.05 Rounded Edges Test 4[OBSOLETE]

Postby abstrax » Wed Dec 14, 2016 8:07 am

abstrax Wed Dec 14, 2016 8:07 am
Hi all,

This is hopefully the last 3.05 test release, which adds some more features and some more tweaks to the rounded edges.


Changes since version 3.05 Test 3:

  • Added option to the context menu of the node graph editor to collapse one or more nodes into their destination pins. This will automatically collapse their input nodes, too.
  • Added option to the context menu of the node graph editor to expand the internal nodes of one or more selected nodes.
  • Added option to the context menu of the node inspector to expand an internal node out of its pin.
  • Replaced option "distributed ray-tracing" in the render passes node with the enum "Distributed tracing mode" which provides a new option "Non-distributed, no pixel filtering" that disables pixel filtering/anti-aliasing in all info passes, except AO, wireframe and render layer mask (see viewtopic.php?f=30&t=55763).
  • Added option in the geometry import preferences to weld nearby vertices, which are then used during the calculation of vertex normals and rounded edges.
  • Tweaked the calculation of vertex nomals.
  • Tweaked the rendering of rounded edges.
  • Fixed device failure when a small film region is rendered with deep pixels.
  • Fixed integer overflow during HDR tone mapping when huge images are rendered.
  • Lua: Added octane.node.collapse(), octane.node.expand() and octane.node.expandOutOfPin() to the API.
  • Lua: Added octane.nodegraph.expand() and octane.nodegraph.expandOutOfPin() to the API.


OctaneRender Standalone downloads

Windows
- commercial version (installer)
- commercial version (ZIP archive)

Mac OS X
- commercial version (DMG image)

Linux
- commercial version (ZIP archive)


Happy rendering,
Your OTOY NZ Team
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Re: OctaneRender™ Standalone 3.05 Rounded Edges Test 4

Postby smicha » Wed Dec 14, 2016 9:04 am

smicha Wed Dec 14, 2016 9:04 am
Thank you guys!
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build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
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Re: OctaneRender™ Standalone 3.05 Rounded Edges Test 4

Postby smicha » Wed Dec 14, 2016 9:04 am

smicha Wed Dec 14, 2016 9:04 am
PS. Any plans to introduce math operation nodes (add, multiply)?
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build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
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Re: OctaneRender™ Standalone 3.05 Rounded Edges Test 4

Postby smicha » Wed Dec 14, 2016 9:49 am

smicha Wed Dec 14, 2016 9:49 am
Marcus,

I cannot open a scene created under 3.05 Test3 - crashes right at opening. I'll PM you the scene.
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Re: OctaneRender™ Standalone 3.05 Rounded Edges Test 4

Postby funk » Wed Dec 14, 2016 12:00 pm

funk Wed Dec 14, 2016 12:00 pm
I'm getting crashes trying to load some tests from previous versions too. I'm attaching 1 of the files.
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oct_roundedge_03_001.orbx
(67.85 KiB) Downloaded 40 times
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Re: OctaneRender™ Standalone 3.05 Rounded Edges Test 4

Postby funk » Wed Dec 14, 2016 12:06 pm

funk Wed Dec 14, 2016 12:06 pm
Here's another older file that crashes
Attachments
oct_roundedge_02_001.orbx
(327.88 KiB) Downloaded 38 times
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Re: OctaneRender™ Standalone 3.05 Rounded Edges Test 4

Postby Jolbertoquini » Wed Dec 14, 2016 5:07 pm

Jolbertoquini Wed Dec 14, 2016 5:07 pm
Hi,

Also same for me crashing. I test with the scene provide by Paul "face_Off" and is open fine but doesn't resolve the issue of unwelded vertices.
I could't try with my CAD file because Standalone is crashing.

Best,
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Re: OctaneRender™ Standalone 3.05 Rounded Edges Test 4

Postby calus » Wed Dec 14, 2016 6:45 pm

calus Wed Dec 14, 2016 6:45 pm
Jolbertoquini wrote:Also same for me crashing.

Guys, this is not the test4 version your problem,
but your ORBX have been somewhat corrupted by test3.


Just save your file in a previous Octane not test version, and you can open in test 4 , no crash.
Here is the CAD sample, I activated the merge vertex option for each geometry, it works nicely.

Robot_v02.zip
(11.74 MiB) Downloaded 38 times



Also I want to warn people working with CAD models, this not going to be a magical solution for everything,
merging vertex with low tolerance is also just one clic in every DCC application, this is more complicated than that:
Very often 2 nurbs surfaces forming an angle, when tesselated don't have matching vertex at the edge... so nothing to merge.
(In robot orbx example this is visible for the the angle of the object next to the "kuka" word.)

Anyway, for my production needs, the improved rounded edges was alreaydy perfect without the merge vertex option ;)
Last edited by calus on Wed Dec 14, 2016 7:25 pm, edited 4 times in total.
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Re: OctaneRender™ Standalone 3.05 Rounded Edges Test 4

Postby enricocerica » Wed Dec 14, 2016 7:14 pm

enricocerica Wed Dec 14, 2016 7:14 pm
Same for me with one of the scenes I saved with test 3, it crashes when loading the scene, though works fine when I revert to test 3.
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Re: OctaneRender™ Standalone 3.05 Rounded Edges Test 4

Postby calus » Wed Dec 14, 2016 7:19 pm

calus Wed Dec 14, 2016 7:19 pm
enricocerica wrote:Same for me with one of the scenes I saved with test 3, it crashes when loading the scene, though works fine when I revert to test 3.

just read my post above ...

Just save your file in a previous version (not a test version) and it will work in test4, works for me.
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