I'm hoping this is an easy fix, but I couldn't figure it out. This has happened to me twice now.
I set stuff up in my 3dsmax scene, it shows up just fine in the octane viewport. It looks great, with motion blur and all that.
I set it up to render the sequence (and passes) out like I always do, and Max renders it out.
However, I load up the image sequences and they're all empty. The files exist, but it's as if I rendered an empty scene. This goes for the render elements too. I previously solved this by saving each frame from the viewport to the max buffer, which is a very arduous task.
I'm using version 3.03.3 - 4.16. I didn't think this was a beta version but perhaps it is. If I reinstall the most recent stable build, will I lose textures?
Missing renders?
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- wrenthereaper
- Posts: 35
- Joined: Wed May 27, 2015 9:58 pm
Oh perfect! That did help!
I had to use the Octane Camera instead of a free camera, which I get by default when I import a camera track. I just copy and pasted the free camera's x/y/z position and rotation to the octane camera and then linked it to the animated free one.
Now it's rendering just fine!
I have wondered though if there's a simpler way to convert a free camera to an octane one.
I had to use the Octane Camera instead of a free camera, which I get by default when I import a camera track. I just copy and pasted the free camera's x/y/z position and rotation to the octane camera and then linked it to the animated free one.
Now it's rendering just fine!
I have wondered though if there's a simpler way to convert a free camera to an octane one.