Different texture maps per instance
Moderator: juanjgon
i guess you can only do two textures by creating a mix material of two textures and where it says amount you assign gradient with a random color map with just black and white solid colors. So if white is chosen it will show texture 1 if black it will show texture 2. I guess you can also add submaterials toostevegh wrote:That's what I figured. +1 for Redshift on this one but hopefully this will happen for Octane?
While waiting for proper attributes support, as a workaround you can use the gradient node to random set texture maps per instance. Be aware that you could need to reload the IPR scene after make changes in this kind of node trees to update the Octane loaded texture maps.
Thanks,
-Juanjo
Thanks,
-Juanjo