Different texture maps per instance

Houdini Integrated Plugin

Moderator: juanjgon

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stevegh
Licensed Customer
Posts: 3
Joined: Sun Sep 09, 2012 2:57 am

How can I, for example, have 10 grids with the same material, but each has a different diffuse map? The texture maps in this case are numbered 0001.png….0010.png.
coilbook
Licensed Customer
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Joined: Mon Mar 24, 2014 2:27 pm

You. Cannot octane only supports random colors only
stevegh
Licensed Customer
Posts: 3
Joined: Sun Sep 09, 2012 2:57 am

That's what I figured. +1 for Redshift on this one but hopefully this will happen for Octane?
coilbook
Licensed Customer
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Joined: Mon Mar 24, 2014 2:27 pm

stevegh wrote:That's what I figured. +1 for Redshift on this one but hopefully this will happen for Octane?
i guess you can only do two textures by creating a mix material of two textures and where it says amount you assign gradient with a random color map with just black and white solid colors. So if white is chosen it will show texture 1 if black it will show texture 2. I guess you can also add submaterials too
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juanjgon
Octane Plugin Developer
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

While waiting for proper attributes support, as a workaround you can use the gradient node to random set texture maps per instance. Be aware that you could need to reload the IPR scene after make changes in this kind of node trees to update the Octane loaded texture maps.

Thanks,
-Juanjo
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