I've been watching the 'Understanding Octane Renderer for Cinema 4d' tutorial series.
When I apply Octane Displacement material to a simple sphere, the mapping ( set to UV mapping )
doesn't behave as expected. It doesn't create a seamless tile compared to C4D's own displacement.
When I inspect the tutorial video, they appear to have a standard un-editable sphere and it doesn't show any seams ? So why is mine behaving like this. Is it a limitation of the plugin ?
I'm using a C4D noise, within the octane displacement texture, in the octane displacement channel.
C4D Shaders enabled in the Octane Settings.
Here's a couple of screen grabs. One of the octane material & the other is the same setup but using a
C4D Displacement. Note how C4D displacement has no seams.




