I am just looking for some information about octane proxy and how they work.
The way i understand it is that you export out a object to a proxy file. so at render time the render engine looks for that file and findes the object there.
If you have multiple instances/copies of the proxy object in your scene, it will still only use that one file and in other words only calculate the mesh once? right?
The question is then.
If i where to add a material with a displacement map. Will that make each object uniq? rendering the idea of proxy usesless?
Or is it like a layer system.
First calculates the proxy mesh, then does a second pass and go ovear each and one of them and does the displacement.
or
Does it calculate the first proxy object WITH it's displacement then reuses that for the rest of the proxies also?
The reason i am asking about this is at the project we are working on we have a bunch of toycars and they have a displacement map. It is the same car, instanced all over the place.
So i am just fiddeling with the idea of maybe bake inn the displacement to the mesh, It will give me a really really really dens mesh, but then proxy it hopefully to save calculation time and RAM in the final render.
Ofcource it's no reason for that if the proxy and render engine handles proxy with displacement in a smart mather

Hope you guys understand what i am asking.
Thanks for your time.
Cheers
-Mats