Ok ok after a LOT OF RESEARCH and installing and uninstalling every version since 3.02 - 3.17 upwards, I have found the exact version where the VIEWPORT TEXTURE PREVIEW was broken for textures using the "REAL WORLD MAP SIZE" as I use in architectural rendering.
VERSION 3.03.2 - 4.9 it was completely fine. See attached.
VERSION 3.03.2 - 4.10 it was suddenly broken. See attached.
Both of these screenshots have IDENTICAL settings. Nothing changed. The texture map is applied with a 12 x 12 "REAL WORLD MAP SIZE"
There must be something subtle in the code you guys changed that broke the VIEWPORT textures preview system. Please try to dial into this new information. It took hours to figure out exactly when it got broken.
VIEWPORT TEXTURE PREVIEWS - ERROR FOUND
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- richardyarlett
- Posts: 197
- Joined: Thu Apr 09, 2015 8:48 pm
Here is the scene for someone to test
- Attachments
-
- texture.zip
- (382.8 KiB) Downloaded 216 times
- paride4331
- Posts: 3821
- Joined: Fri Sep 18, 2015 7:19 am
- richardyarlett
- Posts: 197
- Joined: Thu Apr 09, 2015 8:48 pm
Thanks man.
Can I ask another question since you are talking about 4.27. Have you guys figured out why I always get a crash now when trying to access anything to do with TEXTURE ENVIRONMENT in mtl editor ?
Can I ask another question since you are talking about 4.27. Have you guys figured out why I always get a crash now when trying to access anything to do with TEXTURE ENVIRONMENT in mtl editor ?