I'm getting a little confused when a material gets quite complex with multiple mix materials. If I have multiple mix materials but I apply it to another model and it doesn't look right, do I have to copy the material and all of its children in order to change the projection and transform nodes?
Is this just one of those things you have to do?
I have the OctaneVR version so not sure how this differs to the test releases, I have read Aoktar has made improvements to this but I don't have access to that, think I will buy full version soon.
Thanks.
Creating materials for Reuse
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- mikeadamwood
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You have to duplicate all hierarchy of mixmats. Be sure that nothing is missing after copy operation.
Octane For Cinema 4D developer / 3d generalist
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3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw