[BUG] Reroute point & texturing

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1. That the issue has not already been disclosed
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All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.)
B. Graphics Card(s) model (i.e. GTX 580 - 3GB, TITAN, etc.)
C. RAM Capacity (i.e. 6 GB)
D. Nvidia driver version (i.e. 7.50, 7.5.22)
E. OctaneRender Standalone version, if installed (i.e. 2.24.2, 2.23, etc.)
F. OctaneRender plugin version (i.e. v2.25 - 2.21)
G. Host application version, including build number if available (i.e. 3ds Max 2016 Build 18.0)
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sinesium
Licensed Customer
Posts: 50
Joined: Thu Aug 13, 2015 8:11 am

Hi
I found a Bug in Blender Octane Edition 2.78:
Reroute point disables working of any Projection connected to it ( i.e Box projection that is connected via reroute point Octane uses UV by default )
When reroute point is not used and Projection is attached directly to Octane Image TexNode then everything works fine and dandy !

When Reroute point is used - Projection does not work:
When Reroute point is used - Projection does not work
When Reroute point is used - Projection does not work

When Projection is connected directly then works OK:
When Projection is connected directly then works OK
When Projection is connected directly then works OK

A. Win10 Home PL
B. GTX-TITAN(7xx) + GTX1080
C. 6+8 GB VRAM
D. 375.63
E. v3: OctaneRender_3_04_4_win
F: v3: Octane_Server_3.04.3_-_11.11 / Blender_Octane_Edition_11.11_2.78
G: Blender_Octane_Edition_11.11_2.78
Be patient for me, please. I am new here.
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