OctaneRender® for Maya® 3.04.5 - 9.6 Win [OBSOLETE]

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JimStar
OctaneRender Team
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Joined: Thu Jul 28, 2011 8:19 pm
Location: Auckland, New Zealand

Otoy® is proud to announce the availability of a new version of OctaneRender™ for Maya®
The world's fastest and most feature-rich unbiased render engine that integrates completely into Autodesk® Maya®.

Maya® Version Requirements

This release will work with Maya® Versions 2015, 2016, 2016.5 and 2017 64-bit on MS Windows operating systems.

COMPATIBILITY AND OCTANERENDER STANDALONE REQUIREMENT

To run OctaneRender™ for Maya®, you need to also have an activated OctaneRender™ Standalone copy activated on the machine you wish to install the plugin onto.
You cannot purchase and use only the Maya plugin and use it without also owning an activated copy of OctaneRender™ Standalone on your machine.


CHANGES SINCE THE PREVIOUS VERSION
  • Reworked a way Octane UI is registered for AE, to eliminate conflicts sometimes with mentalRay etc.
  • Made Octane virtual materials to be consistent when rendered on different machines.
DOWNLOAD

OctaneRender for Maya 3.04.5 - 9.6

OctaneRender for Maya DEMO 3.04.5 - 9.6

For network slave and daemon please download standalone installer here:
viewtopic.php?f=24&t=57660


Yours,
The OctaneRender™ Team.
Last edited by JimStar on Thu Dec 01, 2016 10:50 pm, edited 1 time in total.
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Jolbertoquini
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Joined: Sun Aug 31, 2014 7:08 am
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JimStar wrote: Made Octane virtual materials to be consistent when rendered on different machines.[/list]
Hi Jim,

Still changing also if I save the scene with a different name let's say test_v01 I save test_v02 when i batch render the results are completely random.
I Know this the Idea but when we need create version and our client approved a look we can't change in every version.

Please let me know if I'm doing something wrong.

Best,
JO
Octane Render for Maya.
https://vimeo.com/jocg/videos
https://www.linkedin.com/in/jocgtd
http://www.hmxmedia.com/
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Jolbertoquini
Licensed Customer
Posts: 1067
Joined: Sun Aug 31, 2014 7:08 am
Location: London
Contact:

Hi Jim,

Also we have a big problem for us is the exports I told you the last time, but think must be lost on the Forums.

Before we used the plug version "OctaneRender for Maya 2.20 - 6.1" to export on this formats "OctaneRender scene" and "OctaneRender alembic".
This version was solid and faster to export Scale was looking right and we had any issues Cameras concern as well meshs.

Now every plug released after this version we have some major issues.

If we set on Maya Octane Additional tab "Scale" option equal "0.0100" the scale are different between plug versions cameras and meshs
also the export time increase close to 3 to 4 times "slower", and take a huge time for us and so far we use the plug 6.1 to export any scenes and then change on the new Standalone, would be good to have a look on this to Please for us is a big, huge problem, why?
basically for example a animation with a full car internal outside and etc. for example a animation with 400 frames will take closed to 40 or 45min to export and 6.1 3 times or 4 times faster.

Please let us know if something can be fixed for this. :D

Best,
JO
Octane Render for Maya.
https://vimeo.com/jocg/videos
https://www.linkedin.com/in/jocgtd
http://www.hmxmedia.com/
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Join MAYA OCTANE USERS Skype discussion here :
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