I have a scene (contains animated TFD cache sequence) that renders without error in Octane 3.03.2B, crashes when doing an F10 (render scene) with this updated Octane version if I have Update scene (instead of Full scene reload) set in the Octane Render Target root node. It renders one frame and then Lightwave crashes. It does not crash when viewing in the IPR. However, I don't notice any difference when setting Full scene reload or Update scene in the IPR; it always does a full scene reload). The update to timeline scrubbing appears to work, even though its slow/sluggish; only allowing me to advance slowly one frame at a time).
The attached Lightwave dump may help diagnose this.
Also, I noticed erratic behavior with the Backplate Visible option within the Environment: Texture node. In the previous version, I did not check this when I wanted my texture image to be scene. But in this version, in the IPR I see my texture image when only when Backplate visible is checked/selected. I first notice this when I rendered an animation sequence and saw the the environment image appear and disappear on a few frames before it was gone for most of the frames.
With my slave machines, I noticed I keep seeing 'slave is authenticating' in the Netion options pane. I did not notice this before. When network rendering I noticed the nodes not contributing (I see the Slaves 2, GPU 3, but in the render window I see Net Slaves 2/0, Net GPUs 3/0 (total/updated). So there might be a problem with the code in this area as well.
I updated to get better performance with scenes that have animated TFD volumetrics. But for me there is not an improvement in this area since I have to use the Full scene reload option to avoid the application crash.