OctaneRender™ Standalone 3.04.5

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roeland
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Yes there's the occasional gap in the render, these are places where the ray is refracted by the object, but not reflected. It is a bit like what happens if a prism or a lens changes the direction of a ray. This change of direction will cause it to miss the other opaque objects. There's no clear indication whether or not these rays should be opaque or not. We can introduce another parameter for the maximal ray deflection but this will introduce other artefacts like seams where the deflection just exceeds that limit. I don't know if there's a satisfactory solution to this problem.

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Roeland
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oguzbir
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roeland wrote:Yes there's the occasional gap in the render, these are places where the ray is refracted by the object, but not reflected. It is a bit like what happens if a prism or a lens changes the direction of a ray. This change of direction will cause it to miss the other opaque objects. There's no clear indication whether or not these rays should be opaque or not. We can introduce another parameter for the maximal ray deflection but this will introduce other artefacts like seams where the deflection just exceeds that limit. I don't know if there's a satisfactory solution to this problem.
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Roeland
Oh! Happy I wasn't wrong about it after writing so much about it :)
The thing is yeah that kind of a feature would be aweasome. if we can have a chance to fiddle with it.

I was able to cover those gaps with aditional objects invisible to camera. And still I guess they were reflection rays not refraction.. (or is it?)

I dont graps the technical bits and sorry for miss language here but.
if there is a chance of saying if an "alpha ray" can't reach environment in X number of bounces then return an opaque alpha.
That would be great. Please do this if it's not a hassle.
Cheers,
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KeeWe
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Just a quick question: are there any plans to give us the option to bypass nodes just like houdini?
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gah5118
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batch render job end frame resets to the last available frame still.
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Zay
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It seems for every new build of Octane Standalone I install my Import and Network settings in Preferences will reset to default. Doesn't these setting get saved with the "Save As Default" ?
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abstrax
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Zay wrote:It seems for every new build of Octane Standalone I install my Import and Network settings in Preferences will reset to default. Doesn't these setting get saved with the "Save As Default" ?
These settings are stored as application preferences in %APPDATA%\OctaneRender\preferences_v2. Those settings are written as soon as you close the preferences dialog (unless you click on "Cancel"). When you call "Save as default", the current scene will be stored in %APPDATA%\OctaneRender\defaults.ocs.

So in a nutshell: Your changes should be stored as soon as you close preferences dialog and should persist between Octane runs and installations.
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
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Elvissuperstar007
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https://cloud.mail.ru/public/x527/ccMNDfGDg
saving bug! artifacts stendalon and integration 3ds max
32к х 15к
orthogonal camera
add another option to save Jpeg
I already do not have enough nerve, I have not already passed the 5 projects during these 4 months! My customers will soon be hanged. Give me back my 2.25 for 3ds max !!! with the support of Pascal

Corona no artifacts
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enricocerica
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Hi,

In Blender for Octane plugin, is there a way to set the Live DB Material space to point to my local DB ?
Or is there a way to import an ORBX material into the Blender node material ?
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abstrax
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Elvissuperstar007 wrote:https://cloud.mail.ru/public/x527/ccMNDfGDg
saving bug! artifacts stendalon and integration 3ds max
32к х 15к
orthogonal camera
add another option to save Jpeg
I already do not have enough nerve, I have not already passed the 5 projects during these 4 months! My customers will soon be hanged. Give me back my 2.25 for 3ds max !!! with the support of Pascal

Corona no artifacts
It's hard to tell from the video what is going on here. Looks like some discontinuity in the bump (?) map or the UV map or both. If you could send us the 3ds max scene we will have a look at it. I will ask Christoph and Antonio to make a 2.25 build based on 2.26.1, but I don't think it would it would help in this case either.
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
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Elvissuperstar007
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This bug exists in 2.26.1
This panel geometry, there is no displacement
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