This is not a new bug, but I have noticed it's not listed here.
Currently there is no way to apply motion blur to instanced nparticles. (without instance the particles are not even rendered)
nParticle motion blur feature [SOLVED]
Moderator: JimStar
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Before posting a bug report, please check the following:
1. That the issue has not already been disclosed
2. That the issue is specific to this plugin, and not Octane in general (Try reproducing it in Standalone)
Bugs related to the Octane Engine itself should be posted into the Standalone Support sub-forum.
All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.)
B. Graphics Card(s) model (i.e. GTX 580 - 3GB, TITAN, etc.)
C. RAM Capacity (i.e. 6 GB)
D. Nvidia driver version (i.e. 7.50, 7.5.22)
E. OctaneRender Standalone version, if installed (i.e. 2.24.2, 2.23, etc.)
F. OctaneRender plugin version (i.e. v2.25 - 2.21)
G. Host application version, including build number if available (i.e. 3ds Max 2016 Build 18.0)
This issue is fixed in release 3.04.4 - 9.2QuinceHungaryKft wrote:Currently there is no way to apply motion blur to instanced nparticles.
For previous version there is a way to workaround this bug:
add a fake legacy cache on top of the nCache then the (wrong) Octane cache check won't prevent you to render nparticle instancer.
Pascal ANDRE