Light Include or Exclude Object?

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

Moderators: ChrisHekman, aoktar

fuelnewmedia
Licensed Customer
Posts: 28
Joined: Tue Dec 17, 2013 10:41 am

Light inclusion/exclusion - Yeah, add us to the list of demanders!

Until this feature arrives, a workaround is to use light passes and object buffers to composite the final image manually.
Which is less time-consuming than 5-10 renderings.

Best regards,
Paul
Studio21
Licensed Customer
Posts: 212
Joined: Wed Nov 16, 2016 11:14 am

Fair enough ahmet...figure its needs to be in the SDK first then. really wish the core developers realize how crucial and useful it is for creative lighting and compositing. but i dont hold my breath unfortunately

Best,
Guy
Lobster_Johnson
Licensed Customer
Posts: 14
Joined: Wed May 29, 2013 11:01 pm

aoktar wrote:Thanks for your requests. But this not a thing that plugin developers can do.
I don't believe that for a second.
It works with the Arnold plugin. Why not with Octane?
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aoktar
Octane Plugin Developer
Posts: 16066
Joined: Tue Mar 23, 2010 8:28 pm
Location: Türkiye
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Lobster_Johnson wrote:
aoktar wrote:Thanks for your requests. But this not a thing that plugin developers can do.
I don't believe that for a second.
It works with the Arnold plugin. Why not with Octane?
Really? It's very sad so if my words make no sense.
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
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slepy8
Licensed Customer
Posts: 377
Joined: Sun Jul 14, 2013 10:53 am

fuelnewmedia wrote:Light inclusion/exclusion - Yeah, add us to the list of demanders!

Until this feature arrives, a workaround is to use light passes and object buffers to composite the final image manually.
Which is less time-consuming than 5-10 renderings.

Best regards,
Paul
You just wrote what I wanted to write :)
People want unbiassed GPU renderer speed but have biassed CPU renderer functionalities :)

With just a bit of creativity you'll achieve what you're looking for guys. Just take few secconds in the beginning of the project to think about how to achieve it. And that's it. Know your tools.
milanm
Licensed Customer
Posts: 261
Joined: Tue Apr 30, 2013 7:23 pm

slepy8 wrote:With just a bit of creativity you'll achieve what you're looking for guys. Just take few secconds in the beginning of the project to think about how to achieve it. And that's it. Know your tools.
+10000000000000000000000000000

;)

Also, this:
viewtopic.php?p=309087#p309087

Regards
Milan
Colorist / VFX artist / Motion Designer
macOS - Windows 7 - Cinema 4D R19.068 - GTX1070TI - GTX780
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