Is there any way to acquire a material ID pass through a refractive object but have the refractive object not contribute its ID colour?
I have objects inside a glass but obviously when enabling a Mat ID pass the glass also renders its ID, blocking everything - turning off the glass doesn't get you an ID pass that aligns with the beauty pass due to the refraction distortion.
Material IDs through refraction
Moderators: ChrisHekman, aoktar
Windows 10 - 64GB RAM - Cinema 4D R20 - RTX 2070 x3
It extract id from first hits.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
I guess its not possible to make it work?
I can do it manually, but its a PIA to set up.
I can do it manually, but its a PIA to set up.
Windows 10 - 64GB RAM - Cinema 4D R20 - RTX 2070 x3