Hi,
When creating a new object the Object Data - Mesh Type is set to 'Scatter'. Can this default be set to 'Global' ?
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A: Win 10 Pro
B: Master -> 1x GTX 690 + 1x GTX 780 || Slave-> 1x GTX 780 + 2x GTX 690
C: 32 GB
D: 8.0
E: 3.04.3
F: Blender Octane v3
G: Blender 2.78
Default Mesh Type
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F. OctaneRender plugin version (i.e. v2.25 - 2.21)
G. Host application version, including build number if available (i.e. 3ds Max 2016 Build 18.0)
Before posting a bug report, please check the following:
1. That the issue has not already been disclosed
2. That the issue is specific to this plugin, and not Octane in general (Try reproducing it in Standalone)
Bugs related to the Octane Engine itself should be posted into the Standalone Support sub-forum.
All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.)
B. Graphics Card(s) model (i.e. GTX 580 - 3GB, TITAN, etc.)
C. RAM Capacity (i.e. 6 GB)
D. Nvidia driver version (i.e. 7.50, 7.5.22)
E. OctaneRender Standalone version, if installed (i.e. 2.24.2, 2.23, etc.)
F. OctaneRender plugin version (i.e. v2.25 - 2.21)
G. Host application version, including build number if available (i.e. 3ds Max 2016 Build 18.0)
This is not a bug. This has been made intentionally.
A lot of users don't understand what these mesh types are for, don't read a manual, usually just leave this "Global" default for all meshes, and then are getting troubles ("my geometry is not refreshed in live render", etc...). So, taking into account current Octane core has not much difference in rendering speed between scattered meshes and "all in one world space mesh" - I've decided to make "Scatter" default...
But if many of you think it was a bad idea - I can change it back to "Global". Just explain me what troubles it causes for you if "Scatter" is default...
A lot of users don't understand what these mesh types are for, don't read a manual, usually just leave this "Global" default for all meshes, and then are getting troubles ("my geometry is not refreshed in live render", etc...). So, taking into account current Octane core has not much difference in rendering speed between scattered meshes and "all in one world space mesh" - I've decided to make "Scatter" default...
But if many of you think it was a bad idea - I can change it back to "Global". Just explain me what troubles it causes for you if "Scatter" is default...
OK, thanks for clearing that up. I was focused on rendering speed and had to manually set things back at 'global' to increase speed. It all depends on what kind of scene your creating off course and personnally I mostly do stills. I've now edited the properties.py as "aufwind" suggested and it fixed it for me. Thanks for that tip aufwind!