Default Mesh Type

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A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.)
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hullo
Licensed Customer
Posts: 16
Joined: Fri Aug 29, 2014 9:18 am

Hi,

When creating a new object the Object Data - Mesh Type is set to 'Scatter'. Can this default be set to 'Global' ?

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A: Win 10 Pro
B: Master -> 1x GTX 690 + 1x GTX 780 || Slave-> 1x GTX 780 + 2x GTX 690
C: 32 GB
D: 8.0
E: 3.04.3
F: Blender Octane v3
G: Blender 2.78
aufwind
Licensed Customer
Posts: 122
Joined: Sun Mar 31, 2013 4:47 pm

+1


until you can change the properties.py script in the addon folder octane according to the picture below
screen.png
Win7 | Gigabyte G1.Sniper 3 | I7 3770K | 2x Titan (Kepler) | 1x Titan X (Pascal)
User avatar
JimStar
OctaneRender Team
Posts: 3812
Joined: Thu Jul 28, 2011 8:19 pm
Location: Auckland, New Zealand

This is not a bug. This has been made intentionally.
A lot of users don't understand what these mesh types are for, don't read a manual, usually just leave this "Global" default for all meshes, and then are getting troubles ("my geometry is not refreshed in live render", etc...). So, taking into account current Octane core has not much difference in rendering speed between scattered meshes and "all in one world space mesh" - I've decided to make "Scatter" default...
But if many of you think it was a bad idea - I can change it back to "Global". Just explain me what troubles it causes for you if "Scatter" is default...
hullo
Licensed Customer
Posts: 16
Joined: Fri Aug 29, 2014 9:18 am

OK, thanks for clearing that up. I was focused on rendering speed and had to manually set things back at 'global' to increase speed. It all depends on what kind of scene your creating off course and personnally I mostly do stills. I've now edited the properties.py as "aufwind" suggested and it fixed it for me. Thanks for that tip aufwind!
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