Displacement with X-particle skinner doesn't work?

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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petesand
Licensed Customer
Posts: 13
Joined: Wed May 20, 2015 7:10 am

Hi guys,

I'm going to build up an Ice shader and i need the displacement, but displacement with X-particle skinner doesn't work?

In my example file which is attached i took a normal Sphere and a ice mesh animation with a Skinner node from x-particles.
The same shader works with the sphere but won't with the ice mesh animation thing inclusive the skinner node.

Any Ideas or solutions? Maybe it's a bug?


Cheers
Attachments
Ice Shader Issue.zip
Ice Shader Issue
(124.94 KiB) Downloaded 114 times
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aoktar
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Location: Türkiye
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Skinner or so doesn't differ for plugin. They're same if they produce a polygon mesh. Problem about displacement that needs proper uv coordinates.
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petesand
Licensed Customer
Posts: 13
Joined: Wed May 20, 2015 7:10 am

Hi aoktar,

yes and that's why displacement won't work, because x-particles skinner don't allow any UV-map to generate.
You have to bake every frame to become a mesh with UV mapping data . Maybe i'm wrong but i think that's it
with displacement on x-particles except you bake the whole animation.

Please have a look at my file and tell me what you think about it? Is it wrong what i'm saying?

Cheers
Pete
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aoktar
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There's not any good uv coordinates. You can check it in uv mode from info kernel. See image.
Attachments
a1.jpg
Octane For Cinema 4D developer / 3d generalist

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petesand
Licensed Customer
Posts: 13
Joined: Wed May 20, 2015 7:10 am

Hi aoktar,

I know, but thanks a lot for your effort.

Cheers
Pete
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