Hi guys,
I'm going to build up an Ice shader and i need the displacement, but displacement with X-particle skinner doesn't work?
In my example file which is attached i took a normal Sphere and a ice mesh animation with a Skinner node from x-particles.
The same shader works with the sphere but won't with the ice mesh animation thing inclusive the skinner node.
Any Ideas or solutions? Maybe it's a bug?
Cheers
Displacement with X-particle skinner doesn't work?
Moderators: ChrisHekman, aoktar
- Attachments
-
- Ice Shader Issue.zip
- Ice Shader Issue
- (124.94 KiB) Downloaded 114 times
Skinner or so doesn't differ for plugin. They're same if they produce a polygon mesh. Problem about displacement that needs proper uv coordinates.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Hi aoktar,
yes and that's why displacement won't work, because x-particles skinner don't allow any UV-map to generate.
You have to bake every frame to become a mesh with UV mapping data . Maybe i'm wrong but i think that's it
with displacement on x-particles except you bake the whole animation.
Please have a look at my file and tell me what you think about it? Is it wrong what i'm saying?
Cheers
Pete
yes and that's why displacement won't work, because x-particles skinner don't allow any UV-map to generate.
You have to bake every frame to become a mesh with UV mapping data . Maybe i'm wrong but i think that's it
with displacement on x-particles except you bake the whole animation.
Please have a look at my file and tell me what you think about it? Is it wrong what i'm saying?
Cheers
Pete