Octane noise shader tiling in UV prpojection

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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ubicz
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Hello,

maybe anyone knows what am I doing wrong.

I created some snow material for my scene and it was working pretty well, until I applied it as UV mapped. The reason I do this is that I want to paint some footsteps in Bodypaint and apply them as displacement.
When I apply the texture to object as UVMapped, the noise that I use in bump channel will be 5x bigger then in cubic projection. So I transform my noise shader down by 0,002 (originally was about 0,01). And now the snow seems to be tiling in squares.
Any ideas how can I avoid this effect, what am I doing wrong? I know I can bake the displacement texture in the object and apply snow as cubic, but I would like to be able to edit and customize my footprints "on the go".

Atttached - images of snow with tiling and my snow material in Node editor.
snow in action
snow in action
snow material
snow material
Octane 3.05 with Cinema 4D / Win10 / AMD 8150 FX / 1x GeForce 1070 GTX / 16 GB DDR 3
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aoktar
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what happen without displacement? There is a limitation for usage of disp+bump together.
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ubicz
Licensed Customer
Posts: 18
Joined: Wed Jul 06, 2016 7:33 pm
Location: Białystok, Poland
Contact:

aoktar wrote:what happen without displacement? There is a limitation for usage of disp+bump together.
When I remove displacement, it looks OK. Any workaround possible?
Octane 3.05 with Cinema 4D / Win10 / AMD 8150 FX / 1x GeForce 1070 GTX / 16 GB DDR 3
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