Camera projections [ SOLVED ]

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Jolbertoquini
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Hi Guys

I just re-write the post because I had any reply, so just to make sure you have the report...

I saw one issue when camera mapped is activate and I activate the Id and change for layer pass the camera projection changes here the attach file.

...I'm not use so much that features but I was testing still not working well for me. Or maybe something setup in wrong way?

Of course if I do in the opposite way, that's mean change the default ID of the other but not of the mesh with projection is working..So the problem must come from geometry type with camera mapped activate on the textures.

aswell EXR passes for layer I have problems to render not copiled and doesn't render to I use maya 2014

Best
JO
Attachments
Projections.rar
(191.8 KiB) Downloaded 274 times
Octane Render for Maya.
https://vimeo.com/jocg/videos
https://www.linkedin.com/in/jocgtd
http://www.hmxmedia.com/
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calus
Licensed Customer
Posts: 1308
Joined: Sat May 22, 2010 9:31 am
Location: Paris

Ok I got it, the "camera mapped" feature in image texture only works on "global" geometry type ... looks definitively like a bug, good catch !!
So that's why you have the problem with render layer as for render layer to work you need to put the geometriy to "scatter" geometrie type at least, so it brake camera mapping.

Also I didn't understand at all the last sentence in your post.
Last edited by calus on Mon Mar 14, 2016 4:02 pm, edited 2 times in total.
Pascal ANDRE
calus
Licensed Customer
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Joined: Sat May 22, 2010 9:31 am
Location: Paris

I summarize the bug here for Kai:

In the Texture Image node there's a feature called "camera mapped". This feature is also in Max but not in standalone, I think this is a hack from Jimstar to provide us quick "camera mapping".
This is a direct projection from the current camera on geometry.
The "camera mapped" option works nicely but only with geometry of the "global" geometry type, the projection is completely broken with "scatter" "movable proxy" or "reshapable proxy".
Maybe this is a secret known limitation but I don't think so, as we can see with the Jo's use-case that it's not usable with render layers.

Calus.
Pascal ANDRE
calus
Licensed Customer
Posts: 1308
Joined: Sat May 22, 2010 9:31 am
Location: Paris

The bug is fixed in release 2.26.1 - 7.20.1
Pascal ANDRE
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