I've got a 12 core double processor hyperthreaded which gives 48 cores to calculate but only one is used when 3dsmax is performing scene evaluation.
Why? Can this be fixed ? it would save a lot of time !!!!

Thanks
Julien
Way too unacceptable after all those octane versions and these type of DEAD BASIC issues still exist. Doesnt matter what the scene is, if its 40m hair or 100m unique objects this is 48 threads we are talking about. Scene should evaluate in 2-3 minutes tops.Julien wrote:I found scene evaluation way too long on heavy scenes. Up to 30 - 40 min ?!....
I've got a 12 core double processor hyperthreaded which gives 48 cores to calculate but only one is used when 3dsmax is performing scene evaluation.
Why? Can this be fixed ? it would save a lot of time !!!!![]()
Thanks
Julien