Any news ?
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Please post only in English in this subforum. For alternate language discussion please go here http://render.otoy.com/forum/viewforum.php?f=18
Any news ?
YOKO Studio | win 10 64 | i7 5930K GTX 3090 | 3dsmax 2022.3 |
- paride4331
- Posts: 3821
- Joined: Fri Sep 18, 2015 7:19 am
Hi HHbomb,
new developer of Octane 3dsMax plugin is working to resolve the issue had in 4.22.
There were obvious problems around freezing etc I think we should have a little patience,
this was the first developer's release since he got his hands on the plugin.
the near future, we will try to improve communication between users and developers.
we will try to make the best possible workflow through SDK, in the future OSL could solve many needs.
I will try to mediate the user requests with the work developers. Your support is very important.
Regards
Paride
Octane SDK to 3.04.3 (now max plugin uses 3.03.4) for 4.24.
next changelog will be:
//4.23
//-added menus to select valid VDB grid names for volume channel IDs
//-added options to change usage of empty VDB volume channel IDs (Tools tab)
//-added 'Explore folder' buttons in Tools/Troubleshooting
//-fixed dialog items scaling (eg, using 4K monitor and 150% scaling in Windows)
//-fixed new crash from 4.22 in material conversion
new developer of Octane 3dsMax plugin is working to resolve the issue had in 4.22.
There were obvious problems around freezing etc I think we should have a little patience,
this was the first developer's release since he got his hands on the plugin.
the near future, we will try to improve communication between users and developers.
we will try to make the best possible workflow through SDK, in the future OSL could solve many needs.
I will try to mediate the user requests with the work developers. Your support is very important.
Regards
Paride
Octane SDK to 3.04.3 (now max plugin uses 3.03.4) for 4.24.
next changelog will be:
//4.23
//-added menus to select valid VDB grid names for volume channel IDs
//-added options to change usage of empty VDB volume channel IDs (Tools tab)
//-added 'Explore folder' buttons in Tools/Troubleshooting
//-fixed dialog items scaling (eg, using 4K monitor and 150% scaling in Windows)
//-fixed new crash from 4.22 in material conversion
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
Thanks for keeping in touch.
YOKO Studio | win 10 64 | i7 5930K GTX 3090 | 3dsmax 2022.3 |
wow. very useful things!paride4331 wrote: //-added menus to select valid VDB grid names for volume channel IDs
//-added options to change usage of empty VDB volume channel IDs (Tools tab)
r9 3900x/64Gb/2070s/2070/win10x64/3dsmax2021
This is what we are aiming for, we have acquired licences and will be working to support phoenixfd 3 soonthekwen wrote://-added menus to select valid VDB grid names for volume channel IDs
//-added options to change usage of empty VDB volume channel IDs (Tools tab)
Does that mean octane will be phoenix fd friendly ?
We'd really like to do this also, and we have a couple of other volumetrics features on our list, but it's not likely that foam support will be there in the first release of PFD3 support sorrycoilbook wrote:Does it mean octane will be able to render Phoenix 3 foam bubbles, foam and support procedural wetmap texture
I'll put this on our list
haze wrote:We'd really like to do this also, and we have a couple of other volumetrics features on our list, but it's not likely that foam support will be there in the first release of PFD3 support sorrycoilbook wrote:Does it mean octane will be able to render Phoenix 3 foam bubbles, foam and support procedural wetmap texture
I'll put this on our list
thank you!
please also add hot air effect where you can see air distortion